Spine Jam
CURATED QUALITY
Every resource hand-picked by pros
COMMUNITY DRIVEN
Built by animators, for animators
Every resource hand-picked by pros
Built by animators, for animators
A Maya rig of Kaneda’s legendary motorcycle from Katsuhiro Otomo’s Akira, rigged by Emilio Serrano with a full AnimPicker and Python post-scripts. Model by Mike BlueG. The essential companion to the Kaneda rig, ready for high-speed action and iconic Neo-Tokyo chase animation.
Emilio Serrano’s mGear 5 Maya rig of Hornet from Hollow Knight: Silksong, built for animators who want to push fast, precise action animation with one of indie gaming’s sharpest heroines. Model and textures by Igor Oskolskiy, cage scene file included for immediate storytelling.
A gloriously proportioned circus strongman Maya rig, built by Emilio Serrano using mGear 5, tailor-made for animators exploring weight, body mechanics, and the art of making every gram of a character feel earned. Model and textures by Jonas Georgakakis.
An irresistibly charming spherical robot dog for Maya, rigged by Emilio Serrano using mGear 5, built for animators who want to explore quadruped mechanics, robotic personality, and the challenge of making a machine feel genuinely alive. Model by Aleksandr Bitiukov, based on a concept by Darren Bartley.
A wonderfully strange hybrid creature rig for Maya, equal parts deer and duck, rigged by Emilio Serrano with spring dynamics and gravity simulation built in. Model by Daan van Splunter, based on a concept by Kyle Cornelius. Ships in two versions for maximum Maya compatibility.
A Maya rig of Lucky 13, a stylised jointed character originally designed as a 3D-printable articulated figure by Gabriel Rosiak, rigged by Emilio Serrano. Hands are intentionally rigid, true to the original printed design. A unique and creatively inspiring rig for stylised and limited animation.
A Maya rig of the iconic Houndeye from Half-Life, a tripedal alien creature built for animators who want to explore non-standard locomotion, predatory creature acting, and the strange biomechanics of Valve’s nightmare dog. Model and textures by Alice J. (JenVulpine).
A Maya rig of the monstrous Beast from Eric Chahi’s Another World, fully equipped with a custom AnimPicker, Python scripts, and MEL post-scripts. Model by Israel Gómez Simón. A cinematic creature rig demanding dynamic, atmospheric performance work.
A beautifully crafted foal Maya rig inspired by the Spirit horse character. Rigged by Emilio Serrano with a full AnimPicker, Python post-scripts, and a game-engine-ready FBX. Model by Clartoon. Perfect for quadruped animation, stylised creature work, and game pipeline development.
A Maya rig of Lester, the unlikely hero of Eric Chahi’s landmark 1991 game Another World, modelled and rigged entirely by Emilio Serrano himself, with a full AnimPicker included. A character study in minimalist design that rewards careful, grounded performance work.
A production-quality rig of the Sassy Nurgling, Warhammer 40K’s most lovably grotesque daemon, rigged by Emilio Serrano with a full AnimPicker, FBX export, and expressive controls built for maximum attitude. Model by Vadin B.
A beautifully realised Maya rig of Spike from Lionhead’s beloved Fable series, rigged by Emilio Serrano with a full custom AnimPicker and mGear post-scripts. Model by Andrei Szasz. A versatile creature rig built for companion character animation and Fable fan projects.
A powerfully built heavy infantry Maya rig available in both Gunner and Swordsman variants, rigged by Emilio Serrano with a full AnimPicker, two game-engine FBX files, and sprite muzzle flash assets included. Model by Vadin B. The most complete combat rig in the collection.
A meticulous Maya rig of Grogu’s hovering cradle from The Mandalorian, sculpted and textured by Guillermo Moreno Alfaro, rigged by Emilio Serrano. The essential companion prop to the Mandalorian and Grogu rigs, bringing the Child’s legendary pod to life in your scenes.
A beautifully detailed mGear Maya rig of Grogu, The Child himself, sculpted, modelled and textured by Guillermo Moreno Alfaro, rigged by Emilio Serrano. One of the most expressive character rigs in the collection, built for character acting, comedic timing, and Force-powered moments.
Emilio Serrano’s definitive Star Wars Mandalorian mGear Maya rig, complete with the iconic jetpack in v1.1, fire propeller VFX, and a fully updated AnimPicker. Sculpted by Guillermo Moreno Alfaro. The most complete Mando rig available for Maya.
A menacing Maya rig of Fable’s most iconic villain, Jack of Blades, rigged by Emilio Serrano with a full AnimPicker and the same rig used in a full Unreal Engine 5.1 cinematic. Model by Francis Lamoreux. Built for villain performance, dark fantasy combat, and cinematic animation.
A terrifyingly detailed Maya rig of the Warrior Bug from Starship Troopers, rigged by Emilio Serrano with a full AnimPicker and multiple custom background images. Model by Laura Fossati Díaz. Built for large-scale creature animation, multi-limb performance, and sci-fi action sequences.
A first-person space suit arms rig from Emilio Serrano’s Alien Series, the same assets used in his acclaimed Fan-Art Nostromo animation. Sculpted by Guillermo Moreno Alfaro. Built for FPS animation, cinematic first-person storytelling, and the atmospheric dread of the Alien universe.
A fully updated mGear 5 Maya rig of a gritty medieval sellsword, with a two-handed sword, dynamic sword trail effects, advanced AnimPicker, and complete visibility controls. Model by Jonas Georgakakis. The most feature-rich combat character rig in the collection.
A formidable Maya rig of a Demon Gargoyle, rigged by Emilio Serrano with nCloth simulation for cloth and wing membrane dynamics, and a full AnimPicker. Model by Paul Armstrong. Featured in the 2021 Agora “Lava” AnimChallenge. Built for atmospheric creature animation and dynamic simulation workflows.
A complete Halloween scene package for Maya, a spellbinding Witch character rigged by Emilio Serrano, complete with rigged pumpkin, cauldron, and broom props. Model by Oscar Perez Ayala. Built for character acting and atmospheric animation, all in one self-contained package.
A striking spectral armoured knight Maya rig, rigged by Emilio Serrano with RBF data for advanced deformation, in-game FBX export, and a full AnimPicker. Model by Oscar Perez Ayala. A technically comprehensive, game-pipeline-ready rig built for stylised combat and supernatural character performance.
A production-ready Maya rig of Mewtwo, Emilio Serrano’s contribution to the July 2021 Pokémon AnimChallenge, featuring a custom AnimPicker for body, face, and VFX extras. One of 16 Pokémon rigs from the community challenge. Built for psychic action and dramatic character performance.