

Half-Life Houndeye is a free Maya rig of the eyeless, three-legged alien from Valve's Half-Life, rigged on mGear by Emilio Serrano and tested in Maya 2022, with the model and textures by Alice J. (JenVulpine). It is built for animators who want to work out non-standard locomotion, predatory creature acting and the strange biomechanics of a body plan no biped rig will teach you.
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Everything the rig ships with. What you get on day one:
A tripedal body plan with clean, manageable controls. Working out how it moves is the whole challenge.
The mGear guide and post-scripts come in the download.
The pulsing flank, the crest and the forward lean of a creature that hunts entirely by sound.
Emilio Serrano stepped into the Black Mesa Research Facility and brought one of its best-known residents into Maya. The Houndeye is small, eyeless and three-legged, and it still packs real threat into that compact frame. Alice J. (JenVulpine) built a faithful model that keeps every unsettling detail, and in a shot all of it turns into mood, personality and menace.
The unconventional leg configuration is the rig's core challenge and its biggest reward. Work out how this creature moves with conviction and you will have learned something no humanoid or conventional quadruped rig makes you solve. Predatory behaviour, threat display, alien curiosity: the Half-Life visual language is all there to explore.
A tripedal creature rig for Maya, built and tested in Maya 2022.
The files the rig was built from.
By Alice J. (JenVulpine).
Free to download and use in your own animation work.
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