Spine Jam
CURATED QUALITY
Every resource hand-picked by pros
COMMUNITY DRIVEN
Built by animators, for animators
Every resource hand-picked by pros
Built by animators, for animators
An expressive Maya rig of Rayla from The Dragon Prince, rigged by Emilio Serrano with a full custom AnimPicker for body, face, and extras, and mGear bundled directly in the package. Model by Jose Maria Gonzalez Gutierrez. Built for acrobatic action and emotional character performance.
A blazing Maya rig of the Ghost Biker, Emilio Serrano’s skull-faced motorcycle rider, complete with a full AnimPicker for character, bike, and extras. Model by Javier González Barreiro. Built for supernatural action animation, rider choreography, and raw hellfire-powered portfolio work.
A dashing Maya rig of Dirk the Daring from Don Bluth’s Dragon’s Lair, rigged by Emilio Serrano with a full AnimPicker for body, face, and extras. Model by Bram Van Gerrewey. Built for heroic character acting, comedic timing, and the exuberant performance style of classic hand-drawn animation.
A swashbuckling Maya rig of Guybrush Threepwood from Monkey Island, rigged by Emilio Serrano with AnimPicker, a bundled walking animation, a statue pose scene, and an in-game FBX. Model by Abel Oroz. The most complete Monkey Island animation package available for Maya.
A poetic Maya rig of Icarus, Emilio Serrano’s original cosmonaut character, modelled by Israel Gomez Simon, brought to life in a full cinematic short with environment art by Guillermo Moreno Alfaro. A meditative human character built for emotional storytelling and cinematic portfolio work.
A production-ready Batman Maya rig, rigged by Emilio Serrano with a full AnimPicker for body, face, and weapon controls, plus RBF source files for advanced deformation. Model by Miguel Angel Castillo. One of the most complete superhero rigs available for Maya.
A production-ready Maya rig of BD-1 from Star Wars Jedi: Fallen Order, rigged by Emilio Serrano with FK/IK blend on legs and neck, full space switching, game-engine FBX, and 2K PBR textures. Model by Malik Fernandez. One of the most technically capable droid rigs available for Maya.
A faithful Maya rig of the Half-Life 2 Civil Protection Officer, rigged by Emilio Serrano with FK arm space switching, a fully rigged stun baton, and the Combine’s iconic urban patrol character ready for action. Model by mb814. Built for tactical animation and Half-Life fan projects.
A monstrous biomechanical stalker built in Blender, ZBrush and Substance Painter, and rigged to the teeth in Maya. The Dread Roamer brings FK/IK spine blending, spring dynamics, and two export-ready versions for both cinematic and real-time pipelines.
A hulking law-enforcement mech with NURBS cable controls, custom Maya project organisation, and a v4 update that adds polished sets and an upgraded rig. Built for hard-surface animators who want full control from cockpit to toe-joint.
A cold-blooded warrior with a sword space switch, tongue and scale controls, and a full Advanced Skeleton rig. Built for animators who want a non-human humanoid with genuine character, scales, slithering tongue and all.
The most unhinged villain in Dragon Ball Z, now rigged and ready for mayhem. v2 update adds biceps controls, hide-on-playback for performance, and crisp Viewport 2.0 shaders. No face rig: this one’s built for body animation.
The iconic Star Wars soldier, now on its fifth version. v5 brings a full FBX export with clean joint hierarchy, space switches on shoulders and scapula, and a subdivision mesh control for render-ready closeups. Advanced Skeleton rig throughout.
A battle-worn fighter from a cancelled Xbox title, rescued from the vault and rigged for animation. Features Viewport 2.0 shaders and an Advanced Skeleton setup, with backstory as interesting as the character himself.
A charming low-poly fox rig, lightweight, clean, and built on Advanced Skeleton. At just 179KB and compatible back to Maya 2016, Opal Fox is the nimble little rig that proves great animation doesn’t need high poly counts.
The Empire’s chicken walker, rigged from scratch by Emilio with IK-only legs, a full walking animation, and authentic sound FX files included. A mechanical rig that’s as satisfying to animate as it is to watch stomp across the frame.