

DuckDeer Rig for Maya is a free creature rig of the internet's favourite woodland anomaly: a deer's frame with a duck's bill. Emilio Serrano rigged it on mGear 4.2.9 with his custom spring node and gravity simulation, and tested it in Maya 2024. The model is by Daan van Splunter from a concept by Kyle Cornelius. A good deer rig for anyone who wants to work out non-standard creature locomotion.
Part of our free Maya rigs collection. Browse all 70 free rigs
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Everything the rig ships with. What you get on day one:
Emilio's custom spring node adds gravity-driven secondary motion to the dynamic parts. The node is available on GitHub.
DuckDeer_Rig_v_1.0.ma with spring gravity, and DuckDeer_Rig_SpringsOnly_v_1.0.ma for setups without the gravity node.
The guide and post-scripts come with the rig, so you can see how it was built.
Rigged with mGear 4.2.9 and tested in Maya 2024.
The DuckDeer started as Kyle Cornelius' concept and was built in 3D by Daan van Splunter: the graceful frame of a deer with an expressive duck's bill, turned into something entirely its own. It is designed to make animators smile, then make them work out exactly how it moves.
That is the point of animating it. How does a deer-billed quadruped get around its world? Answering that on a character nobody has reference for strengthens your sense of creature timing and weight, and a shot of the DuckDeer going through its paces stands out on a reel.
Emilio Serrano rigged it with the care the design deserves, including his own spring node with gravity simulation for organic secondary motion.
Spring gravity, and springs only for Maya setups without the gravity node.
Emilio Serrano's node, available on GitHub.
Everything the rig was built from.
By Daan van Splunter, based on a concept by Kyle Cornelius.
Free to download and use in your own animation work.
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Animating with DuckDeer Rig? Post your shots in the Discord, ask Emilio Serrano a question, or tell us what you would want in the next version.