Demo
Creator
Maya animation tool

Erlich Dynamic Tools for Maya

Erlich Dynamic Tools is a real-time Maya dynamics plugin by animator and tools developer Santi Erlich. It adds overlap and secondary animation to tails, hair, cloth, antennae or any bone chain, with collision capsules, a standalone jiggle mode and one solver for both playback and bake, so what you approve while scrubbing is what you ship. For Maya 2025, 2026 and 2027 on Windows.

An animator favourite. One of the ten best selling tools on Animworks over the last three months. See what else animators are buying

£35.00one-time, perpetual licence
v1.153
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v1.153.279
Version
23
Downloads
30 Jul 2026
Last updated
23 Jul 2026
Released
Works with
Maya 2025, 2026, 2027
Licence
Perpetual
File size
2.8 MB
  • Maya 2025 to 2027

Instant download Vetted creator

What it does

Three things that make overlap in Maya slow, and how it fixes them

The problem

The bake never matches the preview

Most overlap tools run one engine for preview and another for the bake. Erlich Dynamic Tools runs a single physics solver for both, so what you see in the viewport is exactly what gets baked to keys.

The problem

Dynamics that wreck your animation

Arming dynamics on a control never touches or deletes your original curves. Arm, disarm, edit the animation underneath and try again, with no gimbal flips and no leftover nodes.

The problem

A dynamics rig for every character

No dedicated dynamics rig to wire up. Arm chains per control, dial in follow-through, gravity and stiffness, then copy the setup to the next character.

Inside the tool

Inside Erlich Dynamic Tools

Everything runs from a dockable panel inside Maya. Chains solve with Verlet integration and Position Based Dynamics for stable, art-directable motion, and collisions keep the dynamics inside the character's volume. When the shot looks right, bake to real keyframes and keep polishing by hand.

Typical uses: a ponytail or braid in a run cycle, coat tails on a jump, jiggle on soft body parts, antennae and ears, dangling straps, and stiff mocap.

CHAINS

Real-time dynamic chains

For tails, hair and appendages, using Verlet integration and Position Based Dynamics.

JIGGLE

Standalone jiggle mode

Secondary detail on a single point without arming a full chain.

COLLISION

Spheres, capsules and a ground plane

Dynamics respect the character's volume instead of clipping through it.

BODIES

Capsule dynamic bodies

Wrap a capsule around an object and solve it as a dynamic body, rather than fighting controllers.

ARMING

Per-control arm and disarm

Switch dynamics on or off at any time, with zero leftover nodes in the scene.

BAKE

Bake to real keyframes

Deliver the curves as they are, or hand-animate on top of them.

PANEL

Dockable panel

Sits inside Maya, next to the rest of your animation tools.

DOCS

Manual and quick start guide

Both included with every purchase.

Will it run for you

Compatibility

Maya
2025, 2026, 2027
OS
Windows
Install
Setup installer (.exe)
Licence
Perpetual, one per machine, no subscription
Includes
Manual and quick start guide

What animators say

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Why you can trust this plugin
Vetted

Every plugin on Animworks is checked by our team before it goes live.

Supported

Questions and bug reports go straight to Santi Erlich, or email support@anim.works.

Yours to keep

It lands in your downloads the moment you check out, and stays there.