Motion Capture For Games
About Course
Master motion capture for games from someone who has actually done it at the highest level.
This is not a theory course. This is a professional-grade, end-to-end training on motion capture for video games — built by a seasoned animation director with real AAA credits. Whether you’re an animator looking to expand your skillset, a student preparing for the industry, or a developer wanting to understand the pipeline, this course takes you from zero to production-ready.
You will learn how motion capture actually works in a games studio — from planning a shoot and directing actors, to importing data into Maya, cleaning it up with professional tools, and delivering final animations that meet AAA standards. You’ll go deep into cinematics, vehicle rigs, blending mocap with hand-keyed animation, and working within a professional team using real tools like Perforce and Red9.
By the end, you won’t just understand motion capture — you’ll be able to do it, communicate about it, and get hired for it. The course spans 3 parts, 32 topics, and 79 lessons. You’ll also join an online community of animators and developers to share work, get feedback, and grow together.
What You’ll Learn
- Plan a full motion capture shoot from scratch — shot lists, documentation, pre-production goals
- Direct professional mocap actors for both gameplay and cinematic sequences
- Set up Maya correctly for an efficient motion capture workflow
- Import and manage mocap data from multiple file formats
- Clean up raw motion capture data to production-ready quality — no plugins and with Red9
- Use the Red9 plugin (including Pro tools) to dramatically speed up your workflow
- Work with the Nubian character rig in both standard and advanced configurations
- Blend motion capture data with hand-keyed animation seamlessly
- Transfer animation between rigs and adapt animations with redirection techniques
- Build idle loops, climb animations, and multi-character cinematic sequences
- Use Perforce and professional naming conventions in a studio team pipeline
- Understand the key differences between gameplay mocap and cinematic mocap
- Work with vehicle rigs — Interstellar and Rover — in a mocap context
- Apply facial motion capture principles for storytelling and cinematics
Who This Course Is For
- Animators looking to break into the games industry and master the full mocap pipeline
- Animation students preparing for junior or mid-level roles at games studios
- Technical artists or developers who need to understand how motion capture fits into production
- Freelance animators wanting to expand into motion capture cleanup as a service
- Anyone curious about how AAA game animations are made — and who wants to be part of it
Requirements
- A basic understanding of 3D animation principles — no advanced experience needed
- Autodesk Maya installed (student or commercial version is fine)
- A computer capable of running Maya
- No prior motion capture experience required — this course starts from the ground up
- A genuine desire to work in games and level up your animation career
What’s Included
- The Nubian character rig — standard and advanced versions, ready to use
- Raw motion capture data files for hands-on practice at every stage
- Exclusive 30% discount on Red9 Pro — a professional Maya plugin used by studios
- Mocap planning documentation and shot list templates
- FBX Maya setup files and configuration guides
- Vehicle rigs — Interstellar and Rover — for the vehicle animation module
- Access to the Animworks community for peer feedback and ongoing support
Course Content
Part 1 – Introduction to Motion Capture
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06:49
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Different Attitudes Towards Motion Capture – From Beginners to Professional
13:27 -
A Remarkable Tool for Games Animation
07:34 -
Get Ready -> Documentation Link
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Course Review