Demo
Maya animation tool

OverRig Plugin

OverRig Basic Scripts is the foundation pack of Pavel Barnev's Maya animation toolset, used by animation teams at Riot, Guerrilla, Creative Assembly, Wargaming, Saber and Netease. OverRig converts the animation of objects into a structure that is easier to animate, so you can add controls a rig is missing, animate tails, wings and bone chains, and polish hand-keyed animation or mocap. Maya 2017 to 2027.

Price range: £53.06 through £3,335.14
Single freelancer license £53.06 per seat, one-time

Pay once, own it outright. One licence per seat for commercial work.

Buy single freelancer license
Single seat studio license £159.18 per seat, one-time

Pay once, own it outright. One licence per seat for commercial work.

Buy single seat studio license
Pack of 3 studio licenses £371.41 per seat, one-time

Pay once, own it outright. One licence per seat for commercial work.

Buy pack of 3 studio licenses
Pack of 10 studio licenses £1,182.46 per seat, one-time

Pay once, own it outright. One licence per seat for commercial work.

Buy pack of 10 studio licenses
Pack of 20 studio licenses £2,273.96 per seat, one-time

Pay once, own it outright. One licence per seat for commercial work.

Buy pack of 20 studio licenses
Pack of 30 studio licenses £3,335.14 per seat, one-time

Pay once, own it outright. One licence per seat for commercial work.

Buy pack of 30 studio licenses
One-time commercial licence, per seat
  • The commercial licence is a one-time purchase: pay once, no subscription, no expiry.
  • Per seat: one licence for each artist using it commercially.
  • Your licence key arrives by email and always lives in your dashboard.
  • Includes updates and activation support.
  • Studios and larger teams: volume seats and invoice billing, get in touch.
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30 Jul 2026
Last updated
24 Jun 2026
Released
Works with
Maya 2017 to 2027
Licence
Freelancer or studio seat packs
File size
123.5 KB
Made by
Pavel Barnev
  • Maya 2017 to 2027

Instant download Vetted creator

What it does

Three rig problems OverRig takes off your plate

The problem

The rig is missing a control

Rigs rarely have every control a shot needs. OverRig adds the control, works around rig limitations and reorganises the hierarchy on the fly, without losing the animation you already have.

The problem

Secondary motion on long chains

Tails, wings and chains of bones eat time when keyed by hand. The overlapper, noise menu and chain dynamics conversion to a Ribbon system animate them cleanly.

The problem

Mocap and hand keys that need polish

Sketch the movement without worrying about cleanliness, then use OverRig to polish it, including mocap and interactions between characters, objects and the environment.

Inside the tool

Inside OverRig Basic Scripts

The pack has grown version by version, and each version ships with its own documentation in the download. The tools are built for a sketch-then-polish workflow: get a solid overall sketch of the movement first, then bring the animation to perfection with OverRig.

POLISH

Sword animation polishing tool

A dedicated pass for polishing sword animation, from v6.0.

PHYSICS

Physical point and rotation order changer

Both added in v7.0.

OVERLAP

Overlapper and noise menu

Secondary motion and noise, from v8.0.

BREAKDOWNS

Tween machine

Added in v8.5.

SPINE

Spine rig and motion trail

Added in v9.0.

IK

Soft IK and fast Euler

Soft IK, motion trail upgrades, fast Euler and useful togglers, from v9.3.

FINGERS

Finger animation tools

Finger tools, chain dynamics conversion to a Ribbon system and the Multiacross system, from v10.2.

BALANCE

Center of Gravity tools

Center of Gravity tools, a help button, camera pivoting options and ball and parabolic key tangents, from v11.0.

Will it run for you

Compatibility

Maya
2017 to 2020, 2022 to 2027
Licences
Single freelancer, or studio packs of 1, 3, 10, 20 or 30 seats
Guides
Full video guides in English and Russian
Help
barnev.tech/overrig

What animators say

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Why you can trust this plugin
Vetted

Every plugin on Animworks is checked by our team before it goes live.

Supported

Questions and bug reports go straight to Pavel Barnev, or email support@anim.works.

Yours to keep

It lands in your downloads the moment you check out, and stays there.