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Mocap Crowd City Animation Library by Raised By Monsters

The Crowd City Mocap Animation Library by Raised By Monsters is 93 polished motion capture animations (body + fingers) for Unreal Engine 5, covering everyday city life: walking, eating, talking, hailing taxis, ordering food, and dozens more. Over 20 minutes of cinematic-grade mocap. Personal and Professional licenses. UE5 skeleton, loops + root motion / in-place. Built for cinematics.

Mocap by Raised By Monsters.

Price range: £56.82 through £75.76

Description

PRODUCT OVERVIEW

AT A GLANCE

Unreal_Engine_logo_Animworks

UNREAL ENGIN

Project Setup For Unreal, but ready to exported as FBX to other Platforms

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PRODUCTION READY

Designed for real-world animation workflows, from blocking to final polish.

How to Retarget And Use Motion Capture from Animworks

Mocap Crowd City Animation Library: Real-World Motion Capture for Unreal Engine 5

If you’ve ever animated a crowd in Unreal and wished you had real performances to pull from instead of building it all from scratch, the Crowd City Mocap Animation Library by Raised By Monsters is one of the most directly useful packs out there. It’s a collection of 93 motion capture animations covering everyday city life, body and fingers, captured and polished for use in cinematics. More than 20 minutes of properly recorded material, ready to drop straight onto a UE5 skeleton.

What I really like about this library is how grounded it is. The clips aren’t generic walk cycles. They’re real city moments: ordering food at a stall, hailing a taxi, putting groceries away, kicking a ball, looking for keys, applauding, leaning on a wall, smoking a vape. Every clip is named and described so you know exactly what you’re loading. For animators building crowd backgrounds, secondary characters, cinematics, or any scene that needs the world to feel alive, this saves a huge amount of work.

Built for cinematics, not state machines. The polish on every clip means they read on camera. If you’ve been frustrated by mocap packs that look fine in a vacuum but fall apart in a real shot, you’ll appreciate the difference.

Crowd City is great for

  • Background and secondary character animation in UE5 cinematics
  • Crowd shots that need real human texture instead of generic loops
  • Filling out city environments with believable people
  • Story-driven scenes needing specific everyday actions (eating, drinking, waiting, walking)
  • Pre-vis and animatic work where you need authentic timing
  • Studios building real-time experiences with a city setting

What’s included

  • 93 motion capture animations (body and fingers)
  • 20+ minutes of polished mocap content
  • Ready for Unreal Engine 5 (UE5 Skeleton)
  • Both loops and root motion / in-place variants
  • If rigged to the Epic skeleton, IK bones are included
  • Coverage includes male and female performers across paired and solo actions

Compatibility

  • Unreal Engine 5.1 through 5.8
  • Windows, Mac, PS4, iOS, Android, Xbox One, Oculus, SteamVR / HTC Vive, Gear VR, Linux, HTML5, Win32, HoloLens 2, Nintendo Switch
  • Distribution method: Asset Package
  • Animation types: Root Motion and In-Place

License options

  • Personal: for individual creators or small teams with not more than $100k of revenue or funding in the last 12 months
  • Professional: for studios or other entities with over $100k revenue or funding in the past 12 months

VAT is not included in the prices (reverse charge mechanism applies for eligible buyers).

Support

For questions or queries, contact Raised By Monsters at marketplace@raisedbymonsters.eu.

Crowd City Mocap Animation Library by Raised By Monsters.

Additional information

LicensePersonal License, Professional License

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