Animation is built on people, not just tools
About Us
AnimWorks started from a simple frustration, the tools and rigs you actually need are spread across forums, older websites, and paywalled communities. Finding what works shouldn't be that hard.
So we built a place where professional-grade rigs, plugins, courses, and tutorials all live under one roof properly documented, compatibility-tested, and made by people who actually use this stuff in real productions.
Created by Harvey Newman. Powered by the collective.
THE AW COLLECTIVE
Meet the working animators, riggers, and technical artists who contribute their expertise, tools, and courses to the AnimWorks platform.
Jean-Denis Haas
- 20+ Years of VFX animation experience
- Youtuber & Lecturer:Â
- Worked on multiple award winning Films
- Currently working on the Maul TV Series
Juliano Castro
- 15+ years in professional animation — 2D, 3D
- Founder of Spinemation
- Senior Cinematic Animator in games; expert in Spine 2D, Maya & After Effects
Alex Maniotis
- 15+ years in professional animation — 2D, 3D
- Animation Consultant at Black Shamrock
- Former Senior Animator at Airship Interactive
- Active Animation Educator on YouTube
BUILT FOR ANIMATORS, BY ANIMATORS
We care about the stuff that actually moves the needle, real workflows, real tools, real results.
Whether it's rigs, plugins, courses, or resources, everything here is built to help you get better at what you do and make stronger work.
Growing Platform
Resources, tools, and creators added weekly
Industry Experience
Built from AAA and professional pipelines
Global Community
Animators and developers from around the world
Creator Network
Independent artists and technical creators
Curated Content
Every product selected for real-world use
Real Workflows
Focused on production-ready animation
Animworks Video Announcement
This is the one. After over a year of late nights, redesigns, and more back and forth than I care to admit, Animworks is finally here. I won't lie, there were nerves making this video, but I am incredibly proud of what we built and I could not wait any longer to share it with you. This is the beginning of something I genuinely believe the animation community has needed for a long time, and I am excited to take you through exactly what it is and where we are taking it from here.