

Dread Roamer is a free creature rig for Maya: a biomechanical stalker modelled by Allen Grippin in Blender, ZBrush and Substance Painter, and rigged on Advanced Skeleton by Emilio Serrano. It has a blendable FK/IK spine and spring dynamics on its secondary elements, and ships in two versions, a cinematic one with nCloth and a game-ready one with an FBX and root motion.
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Everything the rig ships with. What you get on day one:
Cinematic with nCloth for feature-style shots, and game-ready with an FBX and root motion for your engine.
Broad arcs and fine-tuned posing on the same spine, blended to suit the shot.
Secondary elements react to the body's movement, so you are not hand-keying every overlap.
Built across Blender, ZBrush and Substance Painter before it came to Maya.
Some creatures haunt the uncanny valley and make it their home. The Dread Roamer is one of them.
Allen Grippin crafted the model across Blender, ZBrush and Substance Painter, then handed it to Emilio Serrano for a full Advanced Skeleton rig in Maya. The result moves with unsettling organic weight for something that is anything but organic.
It crosses genre lines, from horror animation to game cinematics. The nCloth version is there for feature-animation work, and the game-ready version takes the Roamer from Maya into your engine of choice.
Rigged in Maya by Emilio Serrano.
For both broad arcs and fine-tuned posing.
On secondary elements, reacting to movement.
For full feature-animation work.
For taking the creature straight into a game engine.
By Allen Grippin, in Blender, ZBrush and Substance Painter.
Free to download and use in your own animation work.
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Questions and bug reports go straight to Emilio Serrano, or email support@anim.works.
It lands in your downloads the moment you check out, and stays there.
Animating with Dread Roamer Rig? Post your shots in the Discord, ask Emilio Serrano a question, or tell us what you would want in the next version.