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Drawn to Life: 20 Golden Years of Disney Master Classes (Volume 2)
£59.99Drawn to Life Volume 2 continues Walt Stanchfield’s legendary Disney master classes, picking up where Volume 1 left off. Edited by Don Hahn, this second volume dives deeper into the art of animation drawing with more advanced concepts around acting, staging, perspective, and emotion in drawing.
Book by Walt Stanchfield. Published by CRC Press / Routledge.
Deer Character Rig for Maya (RoboDeer) by Emilio Serrano
FreeRobodeer character rig by Milio Serrano is designed for animators who want a responsive, production-ready setup for both learning and portfolio work. Clean controls, solid deformation, and ready to animate straight out of the box.
Drawn to Life: 20 Golden Years of Disney Master Classes (Volume 1)
£59.99Drawn to Life Volume 1 is the first half of a two-volume collection of lecture notes and teachings from Walt Stanchfield, the legendary Disney animator who mentored generations of artists at the Walt Disney Studios. Edited by Don Hahn, these pages capture decades of wisdom on gesture drawing, observation, storytelling through poses, and what it really means to bring drawings to life.
Book by Walt Stanchfield. Published by CRC Press / Routledge.
Directing Game Animation: Building a Vision and a Team with Intent
£61.99Directing Game Animation by David Jungbluth is about the role that most game animators eventually want to understand: how do you lead an animation team and build a creative vision that actually holds together across an entire production? David covers everything from establishing an animation direction and communicating your vision to managing teams, giving feedback, and navigating the realities of game development. It is not just about being the best animator in the room, it is about empowering your team to do their best work.
Book by Mike Jungbluth. Published by CRC Press / Routledge.
Acting for Animators by Ed Hooks
£40.99Acting for Animators by Ed Hooks is the go-to book for understanding how acting principles apply to animation. Ed has been teaching this stuff for decades and animators at studios like Pixar, DreamWorks, and Disney have all learned from his approach.
Book by Ed Hooks. Published by CRC Press / Routledge.
Surskit and Pokeball Rig – Emilio Serrano
FreeSurskit & Pokeball Rig for Maya is a free mGear 5 rig by Emilio Serrano. Two fully rigged setups in one download: Surskit with full body controls and FK/IK switching, plus a Pokeball with its own hinge, auto-roll, and squash controls. Both come with AnimPicker and custom background images. A great free option for Pokemon fan animation, creature locomotion practice, or anyone looking to animate something different from the usual biped.
Metahuman Animation Tool (MAT)
FreeMetahuman Animation Tool (MAT) by Anthony Koithra is one of those plugins that just makes your life easier as an animator. It is designed to reduce the repetitive tasks that slow you down, improve your iteration speed, and give you more control over posing and timing, all without breaking your existing workflow.
Whether you are blocking, refining, or polishing, Metahuman Animation Tool (MAT) fits right into your process so you can focus on the animation instead of the technical overhead.
Timing for Animation (40th Anniversary Edition)
£63.99Timing for Animation by Harold Whitaker and John Halas, updated by Tom Sito for this 40th anniversary edition, is one of the foundational texts on the most important skill in animation: timing. First published in 1981, this book has been a staple in animation education for four decades.
Book by Tom Sito, Harold Whitaker, and John Halas. Published by CRC Press / Routledge.
Technical Animation in Video Games
£63.99Technical Animation in Video Games by Matthew Lake is one of the few books that focuses specifically on the technical side of game animation. It covers the pipelines, tools, and systems that connect the creative work of animators with the technical requirements of game engines.
Book by Matthew Lake. Published by CRC Press / Routledge.
Making the Cut at Pixar: The Art of Editing Animation
£51.99Making the Cut at Pixar by Bill Kinder and Bobbie O’Steen takes you inside the editing room at one of the most celebrated animation studios in the world. This book explores how film editing works specifically in animation, where the editor plays a crucial role in shaping the story from the earliest storyboard reels right through to the final cut.
Book by Bill Kinder and Bobbie O’Steen. Published by CRC Press / Routledge.
The Book of Tharexis by Juliano Castro
£12.00The Book of Tharexis is a tale of magic, friendship, and courage in the face of fear. When the wise wizard Jaethor suddenly collapses after an unexpected meeting with a mysterious bird, his loyal companions, Tharexis and Katoo, are thrust into a perilous journey.
Guided by love and haunted by visions, Tharexis must confront his deepest fears as he ventures into a forest of warriors, cults, and secrets, searching for hope to save the one who gave him a home.
Vol. 1 – Moonlight – follows Tharexis from the safety of the Big Tree into the heart of darkness, ending with a vision that forces him to face the greatest wound of his past.
Gallery of art – Together with the story you also get a making of session telling the story of each character and all the concept art created to bring them to the pages.
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Golem Critter by Tristen Krause
FreeGolem Critter Rig is a high-quality, game-ready character rig built for animators who want speed, control, and flexibility in their workflow. Designed by Tristen Krause, this rig offers clean controls and a production-friendly setup, making it ideal for both gameplay animation and cinematic work.
Model by the YelenaIachonkova , rig by Tristen Krause.
Hellfire Rig by Tristen Krause
FreeHellfire Rig is a high-quality, game-ready character rig built for animators who want speed, control, and flexibility in their workflow. Designed by Tristen Krause, this rig offers clean controls and a production-friendly setup, making it ideal for both gameplay animation and cinematic work.
Model by the YelenaIachonkova , rig by Tristen Krause.
Flux Anim Tools – Maya Plugin
£23.58Flux Anim Tools is a powerful plugin for animators working in Maya that helps speed up everyday animation workflows. It’s designed to reduce repetitive tasks, improve iteration speed, and give you more control over posing and timing, all without breaking your existing workflow.
Whether you’re blocking, refining, or polishing animation, Flux Anim Tools integrates seamlessly into your process so you can focus on performance instead of technical overhead.
Features of Flux Anim Tools:
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Speed up posing and keyframe workflows with intuitive tools
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Improve animation iteration with faster adjustments and refinements
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Streamline timing and spacing for cleaner motion
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Reduce repetitive tasks that slow down production
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Designed for gameplay, cinematics, and production pipelines
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Works directly inside Maya with a clean, animator-friendly setup
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Optimised for fast, responsive workflows
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Helps maintain consistency across animation passes
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Supports both early blocking and final polish stages
Rocketeer Rig by Raphael Cancellier
£12.00Rocketeer Rig is a stylised, production-ready character rig designed for expressive animation and fast iteration. Built for Maya, this rig gives animators full control with intuitive controls, clean deformation, and a flexible setup suitable for both portfolio work and real-time pipelines.
Graph Editor Toolkit by Melo Wilo
FreeThe Melowilo Graph Editor Toolkit is a small suite of workflow utilities for Blender’s Graph Editor. It was designed to group common animation tasks, like channel visibility, keyframe math, and modifier management, into a single, accessible sidebar.
Vertex Skin Weights by Melo Wilo
£9.99Vertex Skin Weights is a Blender add-on that gives animators and riggers precise numerical control over vertex weights, making it easier to create clean, production-quality skin deformation.
Bone Edit Snapper by Melo Wilo
FreeBone Edit Snapper is a lightweight Blender add-on designed to help riggers snap bones precisely during armature editing, making skeleton setup faster and more accurate.
Spine Jam
RigX Advanced Facial Rigging System by 2DNAC
RigX for Maya is an advanced character rigging system designed to streamline rig creation, improve consistency, and support production-ready workflows for animation and games.
VFX Rig Pack for Maya by James Sitthipol
VFX Rig Pack is a collection of ready-to-use animation effects designed to enhance shots with impact, motion, and visual clarity, ideal for animators working on gameplay, cinematics, and stylised sequences.
Yamal Rig – Stylised Character Rig for Maya
Yamal Rig is a stylized character rig for Maya designed for cartoon-style animation, featuring stretch and squash controls, a joint-based facial system, and a range of accessories to support expressive performance and creative storytelling.
Vulk Rig by Abdel Benaissa
VulkRig is a high-quality Maya character rig designed for animators who want a responsive, production-ready character for acting, body mechanics, and portfolio work. Built with clean controls and flexible posing, it’s ideal for both practice and professional animation workflows.