Kong Maya Rig

Kong Maya Rig by Mrinal Soni

Kong Maya Rig by Mrinal Soni is a free King Kong creature rig built on Advanced Skeleton 6, with the facial setup done in mGear. IK/FK switching on arms and legs, body, face and finger controls, and clean deformation for giant-character weight. The natural companion to Mrinal's Godzilla rig. Maya 2023 or later with mGear installed, for animation practice and personal portfolio work only.

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FreeFree for practice, not for commercial use
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Giant ape creature
Rig type
168
Downloads
30 Jun 2026
Last updated
30 Jun 2026
Released
Works with
Maya 2023+, mGear required
Licence
Practice only, non-commercial
File size
293 MB
Rig framework
Advanced Skeleton 6 + mGear face
  • Maya 2023+
  • mGear

Instant download Vetted creator

Latest rig updates
30 Jun 2026

Kong Maya Rig is out

Everything the rig ships with. What you get on day one:

Advanced Skeleton 6 body

The body is built on Advanced Skeleton 6 and deforms cleanly under giant-character weight.

mGear facial setup

The face runs on mGear, with range for roars, snarls and the quiet moments between them.

IK/FK on arms and legs

Switch per limb for knuckle-walking, climbing or upright posing.

Body, face and finger controls

Full performance controls, down to the knuckle he shifts his weight onto.

Watch it move

Kong, rigged on Advanced Skeleton 6 by Mrinal Soni

Demo reel
The story behind Kong

A free King Kong rig for giant-character work

Kong is one of those characters every animator wants to take a swing at. The scale is enormous, but the performance lives in the small stuff: the way he shifts weight onto a knuckle, the way the face moves between threat and curiosity, the way the eyes carry the shot.

Mrinal Soni built this rig to handle exactly that. The body deforms cleanly, the arms and legs switch between IK and FK for both knuckle-walking and upright posing, and the mGear facial setup gives Kong enough range to feel like a character instead of just a monster. Pair him with Mrinal's Godzilla rig and the matchup writes itself.

Inside the rig

What you get with the Kong Maya rig

The full Maya rig file

Kong, rigged by Mrinal Soni.

Advanced Skeleton 6 body rig

Clean deformation suited to giant-character weight.

mGear facial rig

Facial performance on a non-humanoid face.

IK/FK switching

Across both arms and both legs.

Body, face and finger controls

Everything you need for a full performance.

Great for

What the Kong Maya rig is great for

  • Creature animation studies and giant-character weight work
  • Kaiju and monster reel pieces (pair it with Mrinal's Godzilla rig for the obvious matchup)
  • Body mechanics on a huge, asymmetric ape proportion
  • Practising knuckle-walking locomotion, climbing and ground reaction on a massive character
  • Acting beats and facial performance on a non-humanoid face
  • Personal short film projects and animation challenges
Additional information

The details

Software
Maya 2023 or later
Rig type
Giant ape creature
Rig framework
Advanced Skeleton 6
Facial controls
mGear facial setup
Limbs
IK/FK switching, arms and legs
Requirements

Maya 2023 or later, with mGear

  • Autodesk Maya 2023 or later
  • mGear must be installed for the rig to work properly, free from the mGear releases page
Credits

Credits

  • Rigging: Mrinal Soni
  • Kong model: Free model sourced from CGTrader
Licence terms

Free for practice, not for commercial use

King Kong and related characters are owned by their respective rights holders. Mrinal Soni shares this rig for animation study, practice and personal portfolio work only. Not allowed for commercial purposes.

What animators say

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Why you can trust this rig
Vetted

Every rig on Animworks is checked by our team before it goes live.

Supported

Questions and bug reports go straight to Mrinal Soni, or email support@anim.works.

Yours to keep

It lands in your downloads the moment you check out, and stays there.

Community

Share your feedback on the rig

Animating with Kong Maya Rig? Post your shots in the Discord, ask Mrinal Soni a question, or tell us what you would want in the next version.

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