Unreal animation tool

Metahuman Animation Tool (MAT)

Metahuman Animation Tool (MAT) is a free Unreal Engine plugin by Anthony Koithra (Locodrome) that takes the repetitive selection and posing work out of animating Metahumans. Marquee select, saved selection sets, FK/IK switch-snapping, pose mirroring, tweening and a key mover all sit inside Unreal. It works with Metahuman face and body rigs and the UE5 Mannequin and CC4 skeletons, in Unreal Engine 5.4 and above.

114
Downloads
13 Apr 2026
Last updated
13 Apr 2026
Released
Works with
Unreal Engine 5.4 and above
Licence
Free
File size
1.5 MB
Latest version
1.4, supports UE 5.7
Skeletons
Metahuman, UE5 Mannequin, CC4
  • Unreal 5.4

Instant download Vetted creator

What it does

Three things that slow down Metahuman animation in Unreal

The problem

Selecting bones one at a time

Picking controls in the viewport eats time on every pose. MAT adds marquee select and multiselect for bones and controls, plus custom selection sets you can save and recall.

The problem

Switching between FK and IK

Swapping a limb from FK to IK means lining the pose back up. MAT snaps automatically when you switch.

The problem

Posing and retiming by hand

Hands, mirrored poses and breakdowns are repeated work. Finger auto-interpolate, copy, paste and mirror poses, tweening and overshoot tools, and a key mover for retiming handle it.

Inside the tool

Inside the Metahuman Animation Tool

MAT is built by Anthony Koithra, an indie animated filmmaker based in Brooklyn, an Epic Games Unreal Fellow and an Epic Games Megagrant recipient. It is aimed at speed and control: fewer repetitive tasks, faster iteration, and more control over posing and timing, whether you are blocking, refining or polishing.

SELECTION

Marquee select and multiselect

Drag-select bones and controls, or pick several at once.

SELECTION

Selection sets

Save custom selection sets and recall them.

FK/IK

FK/IK switch-snapping

Automatic snapping when you switch between FK and IK.

HANDS

Finger auto-interpolate

For natural hand poses.

POSES

Copy, paste and mirror poses

Move poses across the body.

POSES

World transform copy and paste

Copy a world transform and paste it elsewhere.

NAVIGATION

WASDQE keyboard controls

Fast viewport navigation while animating.

BREAKDOWNS

Tweening and overshoot tools

For smooth breakdowns.

TIMING

Key mover

For retiming.

SETTINGS

Customisable settings

Fully customisable to the way you work.

Will it run for you

Compatibility

Unreal Engine
5.4 and above
Latest version
1.4, supports UE 5.7
Rigs
Metahuman face and body rigs
Skeletons
UE5 Mannequin and CC4
Required plugin
Common UI, enabled in your Unreal project

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Why you can trust this plugin
Vetted

Every plugin on Animworks is checked by our team before it goes live.

Supported

Questions and bug reports go straight to Locodrome, or email support@anim.works.

Yours to keep

It lands in your downloads the moment you check out, and stays there.