Metahuman Animation Tool (MAT)

Metahuman Animation Tool (MAT) by Anthony Koithra is one of those plugins that just makes your life easier as an animator. It is designed to reduce the repetitive tasks that slow you down, improve your iteration speed, and give you more control over posing and timing, all without breaking your existing workflow.

Whether you are blocking, refining, or polishing, Metahuman Animation Tool (MAT) fits right into your process so you can focus on the animation instead of the technical overhead.

Free

PRODUCT OVERVIEW

AT A GLANCE

AUTODESK MAYA

Built natively for Autodesk Maya, supports Maya 2018 - 2026

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MADE FOR UNREAL

Built natively for Unreal Engine, Support versions 5.6 & 5.7

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PRODUCTION READY

Designed for real-world animation workflows, from blocking to final polish.

Metahuman Animation Tool (MAT) is all about speed and control.

Animation often slows down not because of creativity, but because of the small repetitive tasks that build up over time. And if you have ever worked in a studio or on a tight deadline, you know exactly what I mean. Metahuman Animation Tool (MAT) tackles that directly by giving you a set of tools designed to simplify and accelerate your workflow.

Metahuman Animation Tool (MAT) is a free Unreal Engine plugin by Anthony Koithra (Locodrome) that makes animating Metahumans dramatically easier. Anthony is an indie animated filmmaker, Epic Games Unreal Fellow, and Epic Games Megagrant recipient based in Brooklyn.

Key features: Marquee select and multiselect for bones/controls, custom selection sets you can save and recall, automatic FK/IK switch-snapping so you can swap seamlessly, finger auto-interpolate for natural hand poses, copy/paste/mirror poses across the body, WASDQE keyboard controls for fast viewport navigation while animating, world transform copy/paste, tweening and overshoot tools for smooth breakdowns, key mover for retiming, and fully customisable settings.

Works with Metahuman face and body rigs, UE5 Mannequin skeleton, and CC4 skeleton. Requires the Common UI plugin to be enabled in your Unreal project. Compatible with Unreal Engine 5.4 and above (latest version 1.4 supports UE 5.7).

YouTube demos: https://youtube.com/watch?v=U2rXGb_0Ir4 and https://youtube.com/watch?v=LQsm9YmCAOY

9 ratings on Gumroad with a perfect 5.0 average. The tool has been praised by animators for saving hours of tedious selection and posing work.

For animators working in games or production environments, this becomes a real advantage. Faster iteration means better results, tighter feedback loops, and ultimately stronger animation. And I think that is exactly the kind of tool the community needs more of.

Created by Anthony Koithra.

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Locodrome is the creative studio and toolmaking practice of Anthony Koithra, an indie animated filmmaker, Epic Games Unreal Fellow, and lifelong engineer based in Brooklyn.Anthony builds free, open tools that solve real problems for animators working in Unreal Engine. His flagship tool, MAT (Metahuman Animation Tool), is an Epic Games Megagrant recipient that makes animating Metahuman face and body control rigs dramatically faster and more intuitive. It supports Metahuman, UE5 Mannequin, and CC4 skeletons, with features like automatic FK/IK switch-snapping, custom selection sets, WASDQE keyboard controls, tweening and overshoot for in-betweens, and pose mirroring, all developed with feedback from top Unreal animators in the industry. His Reference Player Tool gives animators a dockable, Sequencer-synced reference video window right inside the Unreal Editor, with persistent sync points across sessions. All tools are free, all rated nearly perfect by the community, and all available on Gumroad and FAB.The tools grow directly out of Anthony's own filmmaking practice. Originally from India, he tells sci-fi and fantasy stories from an immigrant's perspective, using humor and fantastical abstraction to examine unjust power structures. His visual style mixes 3D techniques with hand-painted 2D elements, creating graphic, painterly effects driven by procedural logic. When his animation workflow hits a wall, he builds the tool to fix it, then gives it away.Outside of film and tools, Anthony teaches Storytelling for Business at NYU and Columbia, advises tech startups in the media space, and mentors at NEW INC and Unreasonable. He was formerly an MD & Partner at Boston Consulting Group and a founding member of BCGDV.