
Metahuman Animation Tool (MAT)
Metahuman Animation Tool (MAT) is a free Unreal Engine plugin by Anthony Koithra (Locodrome) that takes the repetitive selection and posing work out of animating Metahumans. Marquee select, saved selection sets, FK/IK switch-snapping, pose mirroring, tweening and a key mover all sit inside Unreal. It works with Metahuman face and body rigs and the UE5 Mannequin and CC4 skeletons, in Unreal Engine 5.4 and above.
- 114
- Downloads
- 13 Apr 2026
- Last updated
- 13 Apr 2026
- Released
- Works with
- Unreal Engine 5.4 and above
- Licence
- Free
- File size
- 1.5 MB
- Latest version
- 1.4, supports UE 5.7
- Skeletons
- Metahuman, UE5 Mannequin, CC4
Unreal 5.4
Instant download Vetted creator
Three things that slow down Metahuman animation in Unreal
Selecting bones one at a time
Picking controls in the viewport eats time on every pose. MAT adds marquee select and multiselect for bones and controls, plus custom selection sets you can save and recall.
Switching between FK and IK
Swapping a limb from FK to IK means lining the pose back up. MAT snaps automatically when you switch.
Posing and retiming by hand
Hands, mirrored poses and breakdowns are repeated work. Finger auto-interpolate, copy, paste and mirror poses, tweening and overshoot tools, and a key mover for retiming handle it.
Inside the Metahuman Animation Tool
MAT is built by Anthony Koithra, an indie animated filmmaker based in Brooklyn, an Epic Games Unreal Fellow and an Epic Games Megagrant recipient. It is aimed at speed and control: fewer repetitive tasks, faster iteration, and more control over posing and timing, whether you are blocking, refining or polishing.
Marquee select and multiselect
Drag-select bones and controls, or pick several at once.
Selection sets
Save custom selection sets and recall them.
FK/IK switch-snapping
Automatic snapping when you switch between FK and IK.
Finger auto-interpolate
For natural hand poses.
Copy, paste and mirror poses
Move poses across the body.
World transform copy and paste
Copy a world transform and paste it elsewhere.
WASDQE keyboard controls
Fast viewport navigation while animating.
Tweening and overshoot tools
For smooth breakdowns.
Key mover
For retiming.
Customisable settings
Fully customisable to the way you work.
Compatibility
- Unreal Engine
- 5.4 and above
- Latest version
- 1.4, supports UE 5.7
- Rigs
- Metahuman face and body rigs
- Skeletons
- UE5 Mannequin and CC4
- Required plugin
- Common UI, enabled in your Unreal project
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