Vertex Skin Weights by Melo Wilo

Vertex Skin Weights is a Blender add-on that gives animators and riggers precise numerical control over vertex weights, making it easier to create clean, production-quality skin deformation.

£9.99

PRODUCT OVERVIEW

AT A GLANCE

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BLENDER

Built natively for Blender, supports Blender 4.2 & 5.0

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PRODUCTION READY

Designed for real-world animation workflows, from blocking to final polish.

Long Description

Weight painting is an essential part of character rigging, but Blender’s default tools are often best suited for broad adjustments rather than precision editing. When working on complex areas like shoulders, elbows, or facial rigs, animators and riggers often need exact control over vertex weights.

Vertex Skin Weights was created to fill that gap.

This add-on introduces a powerful interface for editing vertex weights numerically, allowing artists to adjust values with precision while maintaining balanced deformation across multiple bones.

Instead of constantly switching between panels and guessing weight values through painting alone, Vertex Skin Weights provides clear real-time feedback about how bones influence selected vertices.

The result is a faster and more controlled skinning workflow that allows artists to refine deformation where it matters most.


 

Product Details

Key Features

• Edit weights on multiple bones simultaneously

• Precise numerical weight editing

• Quick weight nudging and normalization

• Smart copy and paste of vertex weights

• Intelligent weight mirroring across bones

• Transfer weights between different meshes

Workflow Benefits

• Real-time bone influence feedback

• Faster skinning iteration

• Improved deformation quality

• Works alongside standard Blender weight painting tools

Perfect for:

• character rigging

• skin weight cleanup

• facial rigs

• production character pipelines

Software
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Wilhelm Ogterop is an animator & technical artist specialising in animation tools and pipeline development. His work focuses on building systems that simplify complex workflows, allowing animators to focus on performance while maintaining production efficiency.