Bone Edit Snapper
Bone Edit Snapper is a free Blender add-on by Melo Wilo that snaps bones to vertices, edges and faces while you edit an armature. Create a bone for every object in a list with one click, set length and axis alignment, match roll to the source's orientation and skin the mesh as you go, so building a clean skeleton stops being a round of manual nudging. Supports Blender 4.0 and 5.0.
- 58
- Downloads
- 15 Apr 2026
- Last updated
- 21 Mar 2026
- Released
- Works with
- Blender
- Licence
- Free
- File size
- 85.0 KB
Blender
Instant download Vetted creator
Three bone edit jobs it takes off your hands in Blender
Bones placed by eye
Aligning bones to geometry by hand is slow guesswork. Snap them straight to vertices, edges and faces, or define a source object or pose bone and snap to that.
One bone at a time
Keep a list of source objects and create a new edit bone for every item with a single click, then add, remove, clear or reorder the list.
Fixing roll and skinning afterwards
Roll can be set to match the source's orientation, which helps with IK pole targets and FK rotations, and source meshes can be skinned to their bones in one click.
Inside Bone Edit Snapper
The add-on works inside Blender's rigging workflow. Operators switch on and off depending on context (Armature Edit Mode, an active bone, a defined source), and informative messages tell you what it needs next.
Drag and drop source
Drop any object or armature into the Source Drag & Drop field.
Pick Source Bone and Set as Source
Eyedropper a pose bone in the viewport, or use the active object, pose bone or edit bone.
Batch bone creation
One new edit bone for each item in your source list, in a single click.
Target length
Set a length for new bones, or keep an existing bone's current length when snapping.
Axis alignment
Align the tail along X, Y or Z, or their negatives, in the source item's space or world space.
Automatic roll
Calculates roll from the source's orientation so the bone's local Z-axis is sensibly aligned.
One-click skinning
Creates vertex groups at 100% weight and adds an Armature modifier if the mesh has none targeting the right armature.

Compatibility
- Blender
- 4.0 and 5.0
- Licence
- Free
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Questions and bug reports go straight to Melo Wilo and Wilhelm Ogterop, or email support@anim.works.
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