Demo
Creators
Blender animation tool

Bone Edit Snapper

Bone Edit Snapper is a free Blender add-on by Melo Wilo that snaps bones to vertices, edges and faces while you edit an armature. Create a bone for every object in a list with one click, set length and axis alignment, match roll to the source's orientation and skin the mesh as you go, so building a clean skeleton stops being a round of manual nudging. Supports Blender 4.0 and 5.0.

58
Downloads
15 Apr 2026
Last updated
21 Mar 2026
Released
Works with
Blender
Licence
Free
File size
85.0 KB
  • Blender

Instant download Vetted creator

What it does

Three bone edit jobs it takes off your hands in Blender

The problem

Bones placed by eye

Aligning bones to geometry by hand is slow guesswork. Snap them straight to vertices, edges and faces, or define a source object or pose bone and snap to that.

The problem

One bone at a time

Keep a list of source objects and create a new edit bone for every item with a single click, then add, remove, clear or reorder the list.

The problem

Fixing roll and skinning afterwards

Roll can be set to match the source's orientation, which helps with IK pole targets and FK rotations, and source meshes can be skinned to their bones in one click.

Inside the tool

Inside Bone Edit Snapper

The add-on works inside Blender's rigging workflow. Operators switch on and off depending on context (Armature Edit Mode, an active bone, a defined source), and informative messages tell you what it needs next.

SOURCE

Drag and drop source

Drop any object or armature into the Source Drag & Drop field.

SOURCE

Pick Source Bone and Set as Source

Eyedropper a pose bone in the viewport, or use the active object, pose bone or edit bone.

BATCH

Batch bone creation

One new edit bone for each item in your source list, in a single click.

LENGTH

Target length

Set a length for new bones, or keep an existing bone's current length when snapping.

ALIGN

Axis alignment

Align the tail along X, Y or Z, or their negatives, in the source item's space or world space.

ROLL

Automatic roll

Calculates roll from the source's orientation so the bone's local Z-axis is sensibly aligned.

SKIN

One-click skinning

Creates vertex groups at 100% weight and adds an Armature modifier if the mesh has none targeting the right armature.

Will it run for you

Compatibility

Blender
4.0 and 5.0
Licence
Free

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Why you can trust this plugin
Vetted

Every plugin on Animworks is checked by our team before it goes live.

Supported

Questions and bug reports go straight to Melo Wilo and Wilhelm Ogterop, or email support@anim.works.

Yours to keep

It lands in your downloads the moment you check out, and stays there.