Manuel Alonso
Talia Rig for Maya
Talia Rig for Maya by Manuel Alonso is a game-ready, animator-friendly character rig built by Kiel Figgings. Ships with the Maya rig file, body and clothing textures, the kfIKFK.mel tool, and a Mixamo transfer workflow. Personal and educational use, ideal for reel work and game-style animation.
Rigged by Kiel Figgings.
Scorpion Rig for Maya by Manuel Alonso
Scorpion Rig for Maya by Manuel Alonso is a production-ready creature rig with three colour variants (White, Orange, Black), IK/FK switching on all legs, ribbon spine and neck systems, an eye look-at, and a facial rig. A clean, animator-friendly setup built for creature mechanics and portfolio work.
Rigged by Oğuz Emir. Modeled by Nicolas Schaffner.
Hyena Rig for Maya by Manuel Alonso
Hyena Rig for Maya by Manuel Alonso is a production-ready quadruped creature rig with two fur variations (standard and albino), IK/FK switching on all legs, ribbon spine and neck systems, an eye look-at, and a full facial rig. Built for animators serious about creature mechanics and portfolio-quality work.
Rigged by Oğuz Emir. Modeled by Nicolas Schaffner.
Adam Rig by Manuel Alonso
Adam is a confident, sarcastic action-hero rig built for body mechanics and gameplay-style animation. Snappy, reliable, and game-ready, with a straightforward UE4 / UE5 Mannequin retarget workflow. Ideal for combat tests, weight shifts, and strong heroic posing, whether you’re blocking ideas out or pushing into final polish.
Character by Manuel Alonso. Rigged by Oğuz Emir.
