

The Talia rig for Maya is a game-ready female character rig, built and rigged by Kiel Figgings and brought to Animworks by Manuel Alonso. The mesh and skeleton are clean enough for game export, while the controls and deformation are made for animators. It ships with body and clothing textures, Kiel's kfIKFK.mel tool for IK/FK switching and matching, and Mixamo transfer tools for pulling mocap onto the rig.
Instant download Vetted creator
Everything the rig ships with. What you get on day one:
Controls behave the way you expect, and the deformation stays clean from key to key.
Kiel's own tool for fast IK/FK switching and matching, in the download.
Pull mocap onto Talia quickly, for mocap-only or mixed mocap and keyframe pipelines.
Strong silhouette and expressive proportions for combat, acting and stylised reel pieces.
Plenty of game-ready rigs feel like they put the engine pipeline ahead of the animator. Talia sits in a middle ground: the mesh and skeleton are clean enough for game export, and the controls are good enough for proper performance work without fighting the rig.
Talia herself is a versatile female game character, and her design holds up across all sorts of shots, whether you are blocking combat, refining acting or working on a more stylised reel piece.
Kiel Figgings built and rigged her, and Manuel Alonso brought her to the marketplace. The kfIKFK tool Kiel includes is one of those small utilities that, once you have used it, you will not want to animate without.
Ready to animate out of the box.
The texture set for the character and her outfit.
By Kiel Figgings, for fast IK/FK switching and matching.
Get mocap onto the rig quickly.
Clean topology and skeleton.

Allowed: personal and educational use, animation practice, portfolio renders and video (creator credit appreciated). Not allowed: redistributing or reselling the rig and files, reuploading the rig elsewhere, or claiming authorship.
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It lands in your downloads the moment you check out, and stays there.
Animating with Talia Rig for Maya? Post your shots in the Discord, ask Manuel Alonso a question, or tell us what you would want in the next version.