
Adam is a confident, sarcastic action-hero rig for Maya, built for body mechanics and gameplay-style animation. Character by Manuel Alonso, rigged by Oğuz Emir, with a game-ready setup, a clean hierarchy and a straightforward UE4 / UE5 Mannequin retarget workflow. He is at home in combat tests, weight shifts and strong heroic posing, from blocking through to polish.
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Everything the rig ships with. What you get on day one:
A straightforward workflow for taking Adam's animation onto the Unreal Mannequin.
The setup gets out of your way, so the time goes on the performance instead of fighting the rig.
A consistent control layout that scales with the performance.
An animator-friendly control set aimed at weight, timing and spacing.
Adam is the kind of character that lends itself to combat sequences, fight tests and the punchy gameplay moments where every pose has to read clearly from any angle.
Manuel Alonso built the character and Oğuz Emir rigged him with a clear focus on animator usability. The hierarchy is clean, the control layout is consistent, and he feels snappy and reliable whether you are on a quick body mechanics test or grinding through a longer combat sequence. If you have ever opened a rig that fights you on every pose, you will notice the difference.
Think of Adam as your go-to action and body mechanics rig rather than a feature-film facial performance setup.
Animator-friendly controls for action and gameplay work.
Built on a clean hierarchy.
A straightforward retarget workflow.
One that scales with the performance.

Buy once, keep it. Personal and commercial animation work. Redistributing or reselling the files is not permitted.
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Animating with Adam Rig? Post your shots in the Discord, ask Manuel Alonso a question, or tell us what you would want in the next version.