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Adam Rig by Manuel Alonso

Adam is a confident, sarcastic action-hero rig built for body mechanics and gameplay-style animation. Snappy, reliable, and game-ready, with a straightforward UE4 / UE5 Mannequin retarget workflow. Ideal for combat tests, weight shifts, and strong heroic posing, whether you’re blocking ideas out or pushing into final polish.

Character by Manuel Alonso. Rigged by OÄŸuz Emir.

£35.00

Description

PRODUCT OVERVIEW

AT A GLANCE

AUTODESK MAYA

Built natively for Autodesk Maya, supports Maya 2018 - 2026

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PRODUCTION READY

Designed for real-world animation workflows, from blocking to final polish.

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RIGGED WITH MGEAR

Open source rigging and animation framework for Autodesk Maya and Unreal Engine

Adam Rig for Maya: Confident, Game-Ready Action Hero

Meet Adam, a confident, sarcastic action-hero rig built for body mechanics and gameplay-style animation. He’s the kind of character that already feels alive before you’ve touched a control, the kind that lends itself naturally to combat sequences, fight tests, and those punchy gameplay moments where every pose has to read clearly from any angle.

One of the things I really like about Adam is how snappy and reliable he feels in both blocking and polish. The setup just gets out of your way so you can focus on the performance instead of fighting the rig. Whether you’re working on a quick body mechanics test or grinding through a longer combat sequence, the controls behave the way you expect them to.

Built by Manuel Alonso and rigged by OÄŸuz Emir, the Adam rig has a clear focus on animator usability and a game-ready structure. The hierarchy is clean, the control layout is consistent, and the whole thing is geared towards how animators actually work. If you’ve ever opened a rig that fights you on every pose, you’ll appreciate how this one just lets you animate.

What Adam is great for

  • Combat tests and gameplay-style action animation
  • Body mechanics, timing, and spacing practice
  • Weight shifts and strong heroic posing
  • UE4 / UE5 Mannequin retargeting workflows
  • Showreel pieces that need a confident, character-driven performer

Key features

  • Animator-friendly body mechanics control set
  • Game-ready rig setup with clean hierarchy
  • Straightforward UE4 / UE5 Mannequin retarget workflow
  • Consistent control layout that scales with the performance

Notes

Adam is built for animation and gameplay work, so think of him as your go-to action and body mechanics rig rather than a feature-film facial performance setup. If you’ve got questions about setup or compatibility, feel free to reach out, that’s what the community is here for.

Adam rig by Manuel Alonso. Rigged by OÄŸuz Emir.

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