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Built by animators, for animators
Every resource hand-picked by pros
Built by animators, for animators
Every animator I respect got good the same way: someone better looked at their work, told them the truth, and pointed at the next thing to fix. Inside studios that loop is called dailies. Outside studios, most animators never get it, you polish a shot for weeks, post it online, and get a thumbs-up emoji instead of the note that would have saved you a month. Animation mentorship exists to close that gap, and after twenty years of leading animation teams in games, I believe it is the single highest-leverage thing you can do for your reel and career.
Mentorship is not a course. A course teaches the same material to everyone; a mentor looks at your work and tells you what you need next. A good session looks like a studio dailies review: you bring a shot or your showreel, the mentor breaks down what’s working and what isn’t in real time, and you leave with specific, prioritised notes, not “keep practising”, but “your weight shifts are floaty because every ease-in has the same spacing; here’s the drill”.
On Animworks mentorship, every session is 1-on-1, booked directly on the mentor’s calendar, and recorded, so the feedback keeps teaching long after the call. Mentors can also run group masterclasses: one mentor, a focused subject, a small group, recording shared with everyone who attended.
Every mentor in The Animation Collective is a vetted working professional, senior and lead animators with shipped credits at studios like Bungie, DICE, Creative Assembly and Axis Animation. That matters because feedback quality comes from production experience: someone who has taken hundreds of shots through polish under a deadline sees things a tutorial never covers.
Get to know them before you book: every profile lists credits, specialities and a showreel, and we’ve started publishing full interviews, watch Nate Thomas talk about mentoring, Bungie and growth on his profile. His line stuck with me: “Focus on the work. Everything else will follow.”
Mentorship on Animworks starts at £80 for a single one-hour session. If you’re working toward something specific, the packages lower the effective rate: a week-long package (two hours across a week) and a month-long program (an hour a week for a month), every option includes showreel review and a recording of each session. There’s no subscription and no commitment beyond the package you choose.
“Make my reel land interviews” produces better sessions than “look at my walk cycle”. The mentor can work backwards from the goal and triage what actually moves you toward it.
The session is a workshop, not a performance. The shot you’re stuck on teaches you more than the one you’ve already solved.
The animators who improve fastest treat mentor notes like production notes: address every one before the next session. That rhythm is exactly what a studio will expect of you.
Every mentor profile has a question box at the bottom. Ask about their experience, whether your goal fits their speciality, anything, the answer lands in your inbox, and there’s no charge and no obligation.
Honest answer: usually both, in sequence. Courses build foundations efficiently, if you’ve never touched game animation, start with something like our Motion Capture for Games course or a structured animation course. Mentorship is what takes existing skill and sharpens it against professional standards. If your reel is “almost there”, that’s precisely the moment a mentor pays for itself.
Browse the mentors, watch an interview, and ask one of them a question today. And if you’re building your reel on a budget first, grab some free Maya rigs and put in the hours, the mentors will still be here when you’re ready.
Learn 1-on-1 from vetted industry veterans, the people behind the games and films you grew up on. Pick their brains, get honest feedback, or follow a coaching program built around your goals.
Diana Donado
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Harvey Newman
Character Animation · Gameplay Animation
I’m Harvey Newman, an Animation Director and game developer with over a decade of experience working across AAA and indie studios. I’ve contributed to titles like Star Wars Battlefront II, Battlefield V, Horizon Zero Dawn, and Dune Awakening, and I’ve spent a lot of time on both sides of the hiring process, creating animation and reviewing showreels. Alongside studio work, I run Anim.works and create courses, tools, and content focused on helping game animators understand what actually matters in production and recruitment. My approach is straightforward and experience-led, no fluff, just practical guidance based on how studios really work.
View all posts by Harvey Newman