Spine Jam
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Built by animators, for animators
Senior creature and character animator with broad experience across VFX, animated features, commercials, game cinematics and games. Credits include House of the Dragon, Guardians of the Galaxy Vol. 3 and Dune: Awakening. Specialising in realistic creature performance, animation polish and production-ready workflows.
Photoreal creature performance for film and game cinematics: locomotion, weight, acting. Production workflows in Maya., Blender, or Unreal
Honest feedback on your showreel and portfolio, plus guidance on interviews, freelancing, and building a career across VFX, cinematics and games.
Improve body mechanics, acting, posing, timing, spacing, and polish. Practical feedback to bring your shots closer to production quality.
Learn how animation workflows differ between VFX, commercials, animated features, game cinematics and games, and how to tailor your portfolio for each.
Once, for 1 hour. Book the day and time that suits you.
1h twice over a week (2 hours total). Book the days and times that suit you.
1 hour once a week over a month (4 hours total). Book the days and times that suit you.
On the fence, or just curious about something? Ask away. Your question goes straight to Dionysis and the answer lands in your inbox.
Book a 1-on-1 session with Dionysis Douliakas today. Take your gameplay animation, rigging, and frame mechanics to professional studio standard.