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Learn to plan, direct and clean up motion capture the way AAA studios actually do it. Taught by Harvey Newman, animation director with credits at DICE, Build A Rocket Boy, Creative Assembly, Crytek and Axis Animation. Includes the Nubian character rig, two rigged vehicles and professional mocap data.
Motion Capture for Games is a professional-grade course covering the entire mocap pipeline: planning shoots, directing actors, working with teams and clients, cleaning data in Maya, and delivering into engines.
It is built from real production experience across AAA titles, with the exact planning sheets, naming conventions and cleanup workflows used on shipped games.
You also get the tools to practice like a professional: the Nubian character rig by Kiel Figgins with facial controls and weapons, two fully rigged Kitbash3D vehicles (the Rover and the Interstellar), and professional motion capture data captured with Super Alloy.
30 chapters of in-depth video, taking you from mocap foundations to advanced cleanup and cinematics.
A production character rig by Kiel Figgins with facial controls and weapons, ready for your practice shots.
The Rover and the Interstellar, fully rigged vehicles from Kitbash3D's Mission to Minerva.
Real captures recorded with Super Alloy, with new data added over time as free updates.
Learn the Red9 toolkit inside the course, plus an exclusive 30% Red9 discount for students.
Ask questions and share progress with other animators working through the same material.
Built for newcomers and experienced animators alike. Everything is explained step by step, so you can start working immediately.
The Nubian rig is expert-rigged by Kiel Figgins and optimized for Maya, so you practise on production-quality characters.
Assets are prepared for Unreal Engine 5.4, giving you seamless integration into game environments.
Harvey Newman has spent 20+ years leading animation teams in games, with credits at DICE, Build A Rocket Boy, Creative Assembly, Crytek and Axis Animation. He is the author of How to Thrive in the Games Industry, founder of Animworks, and mentors animators through The Animation Collective.
Former student Alex Maniotis went from this course to Senior Cinematic Animator, and now mentors on Animworks himself: watch his story.
One-time payment, lifetime access, free updates.
Three parts take you from mocap foundations to advanced techniques and cinematics.
The primary tool for cleanup and animation. Any recent version works.
Optional, for the engine integration chapters. Free from Epic.