Motion Capture for Games course
Enrollment Open
Game Animation Director - 20+ Years in AAA

Motion Capture for Games

The complete AAA mocap workflow, from shoot planning to engine
From £199
Lifetime Access + Free Updates 3 Parts - 30 Chapters Beginner to Advanced

Learn to plan, direct and clean up motion capture the way AAA studios actually do it. Taught by Harvey Newman, animation director with credits at DICE, Build A Rocket Boy, Creative Assembly, Crytek and Axis Animation. Includes the Nubian character rig, two rigged vehicles and professional mocap data.

View Curriculum
Pay once, keep it forever. All future updates included.
Difficulty Beginner to Advanced
Course Size 3 Parts - 30 Chapters
Language English
Access Lifetime, free updates
Intro

Master Motion Capture, End to End

Motion Capture for Games is a professional-grade course covering the entire mocap pipeline: planning shoots, directing actors, working with teams and clients, cleaning data in Maya, and delivering into engines.

It is built from real production experience across AAA titles, with the exact planning sheets, naming conventions and cleanup workflows used on shipped games.

You also get the tools to practice like a professional: the Nubian character rig by Kiel Figgins with facial controls and weapons, two fully rigged Kitbash3D vehicles (the Rover and the Interstellar), and professional motion capture data captured with Super Alloy.

Included

What You Get With the Course

3-Part Course

30 chapters of in-depth video, taking you from mocap foundations to advanced cleanup and cinematics.

The Nubian Rig

A production character rig by Kiel Figgins with facial controls and weapons, ready for your practice shots.

Two Rigged Vehicles

The Rover and the Interstellar, fully rigged vehicles from Kitbash3D's Mission to Minerva.

Professional Mocap Data

Real captures recorded with Super Alloy, with new data added over time as free updates.

Red9 Toolkit Training

Learn the Red9 toolkit inside the course, plus an exclusive 30% Red9 discount for students.

Community Support

Ask questions and share progress with other animators working through the same material.

Course Highlights

Why Take This Course?

Highlight 01

Beginner Friendly

Built for newcomers and experienced animators alike. Everything is explained step by step, so you can start working immediately.

Highlight 02

Optimized Characters

The Nubian rig is expert-rigged by Kiel Figgins and optimized for Maya, so you practise on production-quality characters.

Highlight 03

Engine Ready

Assets are prepared for Unreal Engine 5.4, giving you seamless integration into game environments.

Harvey Newman

Harvey Newman

Animation Director & Founder of Animworks
Studio Credits:
  • • DICE
  • • Build A Rocket Boy
  • • Creative Assembly
  • • Crytek
  • • Axis Animation

Meet the Instructor

Harvey Newman has spent 20+ years leading animation teams in games, with credits at DICE, Build A Rocket Boy, Creative Assembly, Crytek and Axis Animation. He is the author of How to Thrive in the Games Industry, founder of Animworks, and mentors animators through The Animation Collective.

Former student Alex Maniotis went from this course to Senior Cinematic Animator, and now mentors on Animworks himself: watch his story.

Enrollment Options

Choose Your Path

One-time payment, lifetime access, free updates.

Most Popular

The Full Course

£199 one-time payment
  • All 3 parts, 30 chapters
  • Nubian rig + weapons
  • Rover and Interstellar vehicle rigs
  • Professional mocap data
  • Lifetime access, free updates
Enroll Now

Course + Mentorship

from £339 course + 1 hour with Harvey
  • Everything in The Full Course
  • 1-on-1 session with Harvey Newman
  • Showreel and shot review
  • Session recording included
Book Mentorship

Studios and Teams

Custom team licences and workshops
  • Multi-seat licensing
  • Private team workshops
  • Invoiced billing
Contact Us
Curriculum

30 Chapters, Start to Finish

Three parts take you from mocap foundations to advanced techniques and cinematics.

Part 1 Motion Capture Foundations
Part 2 Advanced Motion Capture
Part 3 Introduction to Cinematics
Part 1 Motion Capture Foundations
Introduction to Motion Capture
Planning Motion Capture
Motion Capture Actors (with Eric Jacobus of Super Alloy)
Motion Capture Directing
Working with Teams and Clients
Maya Setup for Motion Capture
The Nubian Rig
Importing Motion Capture
The Idle Loop, Cleaning Raw Data
Part 2 Advanced Motion Capture
Working with Mocap as a Team
Perforce and Naming Conventions
Plugins That Make Life Easier
The Updated Nubian Rig
Advanced Mocap Importing with Red9
Copying Data Between Rigs
Advanced Cleanup Techniques
Graph Editor Filters
Blending Mocap Animations
The Animation Redirector
Vehicle Rigs, Interstellar and Rover
Blending Hand-Key and Mocap
Interview with Mark Jackson, Creator of Red9
Part 3 Introduction to Cinematics
Cutscene Perception
Cutscene Types in Games
Cinematics vs Gameplay
The Cinematics Approach, AAA to Indie
Actor Performance
Facial Motion Capture and F.A.C.T.S.
Requirements

Required Tools

Autodesk Maya

The primary tool for cleanup and animation. Any recent version works.

Unreal Engine 5.4

Optional, for the engine integration chapters. Free from Epic.

FAQ

Common Questions

Is this course beginner friendly?
Yes. The course is built for newcomers and experienced animators alike. Everything is explained step by step, so you can start working immediately.
What do I need to follow along?
Autodesk Maya is required. Unreal Engine 5.4 is optional, and only used in the engine integration chapters. The Nubian rig and all course assets are included, so there is nothing else to buy.
How long do I keep access?
For life. You pay once, keep the course forever, and all future updates are included free of charge.
What is the refund policy?
We offer a 14 day refund if the course is faulty or significantly not as described, alongside your consumer cancellation rights. Full details are in our Terms of Service.
Can I use the rigs in my showreel?
Yes. The Nubian rig and both vehicles are licensed for personal learning and portfolio use, including your showreel. They may not be resold or redistributed.