Spine Jam
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Built by animators, for animators
Game animator at Black Shamrock (a Virtuos studio), specialising in gameplay and combat animation in Unreal Engine. Learn how to make attacks and movement feel dynamic, responsive, and full of personality.
Create attacks and movement that feel weighty, readable, and responsive, built around clear game metrics that support the gameplay and genre.
Directly animate inside UE5.6+ and implementing animations into playable systems.
Work directly inside Unreal Engine to build, test, debug, and iterate gameplay animations in real-time, focusing on efficient in-engine animation workflows.
Combine mocap and keyframe techniques to clean, refine, and adapt performances into game-ready gameplay animation.
Direct feedback to bring your reel up to an industry, gameplay-focused standard.
Build a focused showreel that matches indie studio expectations, highlighting gameplay clarity, efficiency, and a strong independent, self-driven mindset with minimal handholding.
Navigate indie and co-dev environments, understanding workflows, expectations, and how to contribute effectively as an game dev.
Set up and optimize your LinkedIn profile for recruiters, showcase your work effectively, and develop a consistent posting strategy.
Learn how to design and build personal projects that align with the roles and studios you’re aiming for, focusing your work toward the animator you want to become.
Once, for 1 hour. Book the day and time that suits you.
1h twice over a week (2 hours total). Book the days and times that suit you.
1 hour once a week over a month (4 hours total). Book the days and times that suit you.
On the fence, or just curious about something? Ask away. Your question goes straight to Alex and the answer lands in your inbox.
Book a 1-on-1 session with Alex Maniotis today. Take your gameplay animation, rigging, and frame mechanics to professional studio standard.