Spine Jam
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Every resource hand-picked by pros
COMMUNITY DRIVEN
Built by animators, for animators
Nate is a senior animator with a decade of experience in AAA/AA game development and feature animation. Utilising both motion capture and keyframe animation, he has worked on player sandbox, combatant/enemy AI, cinematics, and viewmodel content. Beyond content contribution, he works extensively in the external/co development space, both as an internal and external lead. He is passionate about mentorship and game development education from both a technical and soft skill perspective, resulting in his Youtube channel Animated Animators where you can find a wide variety of animation tips, walkthroughs, and conversations with other developers.
Hit reactions, deaths, attacks and abilities: understand how to flesh out your enemy characters so their personalities and gameplay stand out to the player. Learn how to work with other disciplines in fast paced production environments. (Shot review, live feedback, Maya tips and tricks).
Reloads, firing, inspections and more: understand how to direct player focus while maintaining snappy gunplay. Learn how to work with other disciplines in fast paced production environments. (Shot review, live feedback, Maya tips and tricks).
Reviewing tools, tips and workflows for turning raw motion capture into a polished final product. (Shot review, live feedback, Maya and Mobu tips and tricks).
Learn about creating a pipeline for your external team that will make your life easier. Learn how to be an outsourcer that studios will call again and again for support.
Shot curation, feedback/direction, and career development discussions.
Once, for 1 hour. Book the day and time that suits you.
1h twice over a week (2 hours total). Book the days and times that suit you.
1 hour once a week over a month (4 hours total). Book the days and times that suit you.
On the fence, or just curious about something? Ask away. Your question goes straight to Nate and the answer lands in your inbox.
Book a 1-on-1 session with Nate Thomas today. Take your gameplay animation, rigging, and frame mechanics to professional studio standard.