Spine Jam
CURATED QUALITY
Every resource hand-picked by pros
COMMUNITY DRIVEN
Built by animators, for animators
Every resource hand-picked by pros
Built by animators, for animators
Squarebit Subdivs is a real-time subdivision plugin for Unreal Engine by Squarebit LLC. Built on Pixar OpenSubdiv, it brings Catmull-Clark film-grade smoothing into Unreal at runtime, applying after deformation so skinned characters and blendshape-driven assets stay smooth without baking. GPU-driven, adaptive to camera distance, and iteration friendly. Per-seat licensing (monthly / annual / studio). By Squarebit Studios.
Ever wanted to animate a full cinematic piece directly inside Unreal? In this free course, you go behind the scenes of a short Bruce Lee fight sequence and learn how to animate in Unreal Engine 5.5 from start to finish. Watch it here on anim.works in a proper learning environment, at your own pace.
Master the complete Unreal Engine animation pipeline with 37 lessons covering Maya to Unreal workflows, Sequencer, Control Rig, Animation Blueprints, MetaHumans, and facial capture. Taught by industry animator Alex Maniotis, this intermediate level course gives you lifetime access, downloadable project files, and everything you need to produce professional cinematics and gameplay animation.
Metahuman Animation Tool (MAT) by Anthony Koithra is one of those plugins that just makes your life easier as an animator. It is designed to reduce the repetitive tasks that slow you down, improve your iteration speed, and give you more control over posing and timing, all without breaking your existing workflow.
Whether you are blocking, refining, or polishing, Metahuman Animation Tool (MAT) fits right into your process so you can focus on the animation instead of the technical overhead.