Animation Snapper Pro
Animation Snapper Pro is a Blender addon for keyframe-based snapping: an object can switch what it follows as often as the shot needs, with no constraints, no messy hierarchies and nothing to untangle later. Snap to any vertex, edge or face, keep offsets, or batch snap across a frame range. Made by Melo Wilo (Wilhelm Ogterop), a lead animator with 25 years of industry experience.
- v2.0
- Version
- 20 Apr 2026
- Last updated
- 20 Apr 2026
- Released
- Works with
- Blender 4.0 and 5.0
- Licence
- Perpetual
- File size
- 139.4 KB
- Snapping
- Keyframes only, no constraints
Blender 4.0 to 5.0
Instant download Vetted creator
Three constraint headaches it takes off your plate
Switching what an object follows
Blender constraints work when something always follows one target. Switch targets even twice and you are juggling influence timings, duplicate objects and single-frame visibility keys. Snapper bakes every snap to keyframes instead.
Reopening a shot months later
Lingering constraints turn an old file into a puzzle, and changes get worse. With keyframes only, stopping a follow means deleting the keys for that section.
Getting follow animation into an engine
Every snap is plain keyframes, so no constraints are left in the file and the animation exports cleanly to game engines without compatibility issues.
Inside Animation Snapper Pro
Every tool in the addon writes keyframes, so the result stays as editable as any other animation. For the times you do want constraints, it ships with a bonus Constraint Switcher, AnimSnapPro Switcher: set up the switch quickly, then bake it down.
Snap to a vertex, edge or face
Any point on just about any mesh can become an anchor for snapping.
Offset snapping
Keep an offset from the target in a few clicks.
Batch snapping, forward or backward
Animate an object following another across a whole frame range with one click.
Delete to let go
Want an object to stop following something? Delete the keyframes for that section.
AnimSnapPro Switcher
Bonus tool that sets up switching constraints and bakes them to keyframes.
Follow, interactive and cloth shots
Suited to complex follow animation, interactive animations and cloth simulation.


Compatibility
- Blender
- 4.0 and 5.0
- Workflow
- Keyframe-based, non-destructive
- Game engine export
- Plain keyframes, no constraints
- Licence
- Perpetual
What animators say
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Questions and bug reports go straight to Melo Wilo and Wilhelm Ogterop, or email support@anim.works.
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