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animation tool

3D Flipbook Animator

3D Flipbook Animator is a Blender flipbook addon by Wilhelm Ogterop (Melo Wilo) for stop-motion style, frame-by-frame animation in 3D. It plays a collection of meshes back in sequence, then gives you the tools to sculpt, morph and edit every frame, including the Hybrid Armature Workflow, where you sculpt keyframes while the rig still drives the pose. Export to Alembic, USD or Shape Keys. Blender 4.2 through 5.2, with over 2 hours of tutorials.

£19.99 £9.99one-time, perpetual licence
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13 Jul 2026
Last updated
13 Jul 2026
Released
Works with
Blender 4.2 through 5.2
Licence
Perpetual
File size
40.8 KB
Export
Alembic, USD or Shape Keys
Tutorials
Over 2 hours included
Support
12 months included
  • Blender 4.2

Instant download Vetted creator

What it does

Three things Blender never made easy for frame-by-frame animators

The problem

Frame-by-frame has never been native to Blender

Blender is strong at rig-driven animation, not stop-motion style work. The addon turns a collection of meshes into one Geometry Nodes object that shows a mesh per frame, and Morph Blend Frames inbetween where you want smoother timing.

The problem

The rig cannot land every shape

The Hybrid Armature Workflow runs both systems at once: the armature drives locomotion and body mechanics while you sculpt keyframes for the face, fabric folds or anything the rig alone cannot reach.

The problem

Alembic sequences have no Edit Mode

Anything that can be snapshotted becomes a flipbook, and every editing tool then works on it. Pull in a simulated sequence or an Alembic cache and fix the one frame that is wrong.

Inside the tool

Inside the 3D Flipbook Animator

Melo built the addon because he needed it on his own project: something that could work in any style around the flipbook idea, at speed. The core mechanism is simple, a collection of meshes played back in sequence. On top of it sits a full toolset for converting, sculpting, morphing, retiming and exporting, and the 2 hours of tutorials are split into chapters so you can jump straight to the tool you need.

FLIPBOOK

Collection to flipbook

Converts any collection of meshes into one Geometry Nodes driven object that updates per frame. Merge two flipbooks, geometry and materials, into a new sequence.

EXTRACT

Unified extraction

Snapshots animated meshes, Curves, Metaballs and Text into sequential frame-by-frame meshes.

SCULPT

Per-frame sculpt and edit

An Edit Mesh toggle handles visibility for you, so you can sculpt or model single frames while scrubbing, or put the whole flipbook into Edit Mode at once.

ONION SKIN

Onion skinning

A GPU-accelerated overlay shows ghosts of the previous and next frames in red and green, wireframe or solid.

MORPH

Morph blending

Interpolates vertex positions between two frames across a range, with Linear, Ease In and Ease Out options. Topology Analysis finds the ranges with matching vertex counts.

VERTEX

Vertex clipboard

Copy and paste vertices in local or world space, paste relative to a stored baseline, and blend the paste with a 0 to 100% influence slider.

RANGE

Range tools and hold frames

Delete, Duplicate, Reverse or Ping-Pong a frame range. Hold Before and Hold After fill time around the flipbook, and start and end markers are added for you.

RIGGING

Skeletal transfer and deform baking

Copy vertex groups and weights onto the whole sequence, bake armature poses into the mesh with Apply Deforms, and paste a modifier stack across a range.

SHAPE KEYS

Flipbook to Shape Keys

Converts a multi-object sequence into one mesh with keyed Shape Keys, from every frame, every Nth frame or the frames you pick.

EXPORT

Safe export and material tools

Bake Mode switches off the visibility logic so Alembic and USD exports do not crash. Batch apply and sync materials, or split the flipbook by material.

Will it run for you

Compatibility

Blender
4.2 through 5.2
Type
Blender Extension, add-on
Export
Alembic, USD, Shape Keys
Support
12 months, with updates in that period
Licence
GPL

What animators say

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Why you can trust this plugin
Vetted

Every plugin on Animworks is checked by our team before it goes live.

Supported

Questions and bug reports go straight to Melo Wilo and Wilhelm Ogterop, or email support@anim.works.

Yours to keep

It lands in your downloads the moment you check out, and stays there.