

The Hyena rig for Maya by Manuel Alonso is a game-ready quadruped creature rig with IK/FK switching on front and hind legs, ribbon spine and neck systems, an eye look-at and a facial rig. Two fur variations, standard and albino, share one control set. Rigged by Oğuz Emir and modelled by Nicolas Schaffner, for animators studying creature mechanics.
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Everything the rig ships with. What you get on day one:
Front and hind legs switch between IK and FK, with toe and ball pivots for clean ground contact.
Smooth body articulation and natural head movement, plus a secondary root for control offsets.
Enough expression for snarls and stares, with an eye look-at system to direct the gaze.
Same rig, same controls. Swap the look in seconds for variety across a reel.
The hyena is a brilliant animal to animate: heavy, front-loaded shoulders, that sloping back, an expressive face and a gait that is entirely its own. A rig that lets you push all of that personality is exactly what creature animators need more of.
Rigging a quadruped properly is hard. You need clean IK/FK on front and hind legs, pivot controls that do not fight you, a spine that can stretch and squash naturally, and a face that supports proper expression. This rig covers all of that, with smooth deformation and an animator-friendly control set.
It is intended for animation practice, creature mechanics study and portfolio work.
On all four legs.
For clean ground contact through the gait.
Smooth articulation through the body.
For advanced control offsets.
Natural head movement.
Aim the gaze with one control.
For expression and performance.
Standard and albino, on the same rig and control set.

Questions about setup or compatibility? Use the question box further down.
Buy once, keep it. Personal and commercial animation work. Redistributing or reselling the files is not permitted.
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Animating with Hyena Rig for Maya? Post your shots in the Discord, ask Manuel Alonso a question, or tell us what you would want in the next version.