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21 Oct
Blog, Industry Insights

All the Open Roles in the Animation Industry in One Place – StudioWatch!

Posted by author-avatar Tommaso Scaravetti
October 22, 2026
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Quill Mouse Hammer Image
22 Sep
Learning & Education, Game Development

Artist Highlight: Laura Lico (Moss : Book II)

Posted by author-avatar Vanessa RUFFRA
September 23, 2026
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Keyframe is now FrameSide: the new Animworks homepage shown on desktop and phone, with the FrameSide animation review beta badge
15 Sep
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Keyframe Is Now FrameSide: Why We Renamed Our Animation Review Tool (Plus the New Animworks)

Posted by author-avatar Harvey Newman
October 5, 2026
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Industry Insights

Frame.io Alternative for Animation: When Video Review Stops Fitting

Posted by author-avatar Harvey Newman
September 14, 2026
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Industry Insights

SyncSketch Alternative: FrameSide, Review Built for Animation

Posted by author-avatar Harvey Newman
September 14, 2026
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Four poses of the free Woody rig for Maya, showing how a stylised rig reads in silhouette
26 Aug
Learning & Education, Animation Rigs

What You Can Learn From… Woody ! Reading Silhouette Like a Pro

Posted by author-avatar Vanessa RUFFRA
August 26, 2026
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24 Aug
Industry Insights

Animo vs animBot: A Free Alternative for Maya Animators

Posted by author-avatar Harvey Newman
August 24, 2026
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24 Aug
Uncategorized

Run Cycles: How to Animate a Run Cycle in Maya

Posted by author-avatar Harvey Newman
August 24, 2026
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24 Aug
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Walk Cycles: How to Animate a Walk Cycle in Maya

Posted by author-avatar Harvey Newman
August 24, 2026
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28 Jul
Learning & Education, Blog

Art of the Hold

Posted by author-avatar Rex Ahn
July 7, 2026
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Alex Maniotis

1 Course • 41 Students
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Biography

Hello, I'm Alex Maniotis
I specialize in 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻 𝗯𝗼𝗱𝘆 𝗺𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀 with deep emphasis on 𝗴𝗮𝗺𝗲𝗽𝗹𝗮𝘆 𝗰𝗼𝗺𝗯𝗮𝘁, 𝗹𝗼𝗰𝗼𝗺𝗼𝘁𝗶𝗼𝗻 and 𝗰𝗶𝗻𝗲𝗺𝗮𝘁𝗶𝗰 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻𝘀.
I 𝗮𝗻𝗶𝗺𝗮𝘁𝗲 𝗱𝗶𝗿𝗲𝗰𝘁𝗹𝘆 in 𝗠𝗮𝘆𝗮, 𝗨𝗻𝗿𝗲𝗮𝗹𝗘𝗻𝗴𝗶𝗻𝗲5 and 3𝗱𝘀𝗠𝗮𝘅 using 𝗵𝗮𝗻𝗱-𝗸𝗲𝘆𝗲𝗱 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻.
I am proficient in 𝗺𝗼𝘁𝗶𝗼𝗻 𝗰𝗮𝗽𝘁𝘂𝗿𝗲 I 𝗰𝗹𝗲𝗮𝗻 / 𝗿𝗲-𝗲𝗱𝗶𝘁 𝗯𝗼𝗱𝘆 & 𝗳𝗮𝗰𝗶𝗮𝗹 data, using both 𝗻𝗼𝗻-𝗱𝗲𝘀𝘁𝗿𝘂𝗰𝘁𝗶𝘃𝗲 and 𝗵𝘆𝗯𝗿𝗶𝗱 𝘄𝗼𝗿𝗸𝗳𝗹𝗼𝘄𝘀.
I proficiently create 𝗦𝘁𝗮𝘁𝗲 𝗠𝗮𝗰𝗵𝗶𝗻𝗲𝘀 and 𝗕𝗹𝗲𝗻𝗱 𝗧𝗿𝗲𝗲𝘀 in 𝗨𝗻𝗿𝗲𝗮𝗹 and 𝗨𝗻𝗶𝘁𝘆 Engines.
I am experienced in analyzing 𝗴𝗮𝗺𝗲𝗽𝗹𝗮𝘆 𝗺𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀 and 𝗴𝗮𝗺𝗲 𝗺𝗲𝘁𝗿𝗶𝗰𝘀 for crafting animations as needed.
Experienced on creating 𝗰𝘂𝘀𝘁𝗼𝗺 𝗶𝗻-𝗴𝗮𝗺𝗲 𝗮𝗻𝗶𝗺𝗮𝘁𝗲𝗱 𝗲𝘃𝗲𝗻𝘁𝘀, 𝗳𝗶𝗻𝗶𝘀𝗵𝗲𝗿𝘀 𝗮𝗻𝗱 𝗰𝘂𝘁𝘀𝗰𝗲𝗻𝗲𝘀.
Mid level 𝗿𝗶𝗴𝗴𝗶𝗻𝗴 and 𝘀𝗸𝗶𝗻𝗻𝗶𝗻𝗴 (Maya, 3dsMax).
Mid level 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴 (3dsmax).
Gamer as long as I exist.

Courses

Unreal Animation Unlocked: The Full Production Workflow

Unreal Animation Unlocked: The Full Production Workflow

41
9h 30m
Alex Maniotis
By Alex Maniotis In animation, games, motion capture, Unreal
£149.00
Add to cart
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