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Image courtesy gnomonworkshop.com
02 Jun
Learning & Education, Blog

Secondary Animation

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May 19, 2026
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26 May
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1st-Person vs 3rd-Person Animation

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May 19, 2026
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The 12-Principles for Games
19 May
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The 12 Principles of Animation, Reframed for Games

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May 19, 2026
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How to break into the animation industry, live talk with Manuel Alonso and Alessandro Camporota sponsored by Animworks
19 May
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May 19, 2026
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14 Apr
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April 14, 2026
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AI in Game Animation Won’t Replace Animators — But Ignoring Will
22 Mar
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AI in Game Animation Won’t Replace Animators — But Ignoring It Will

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April 4, 2026
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22 Mar
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April 5, 2026
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The Best Free Character Rigs for Maya: A Game Animator's Guide
22 Mar
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The Best Free Character Rigs for Maya: A Game Animator’s Guide

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April 5, 2026
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How to Future-Proof Your Game Animation Career: The Skills Studios Are Hiring For in 2026

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March 30, 2026
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22 Mar
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AI Motion Capture for Games in 2026: What Every Animator Needs to Know

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April 5, 2026
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Alex Maniotis

1 Course • 15 Students
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Biography

Hello, I'm Alex Maniotis
I specialize in 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻 𝗯𝗼𝗱𝘆 𝗺𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀 with deep emphasis on 𝗴𝗮𝗺𝗲𝗽𝗹𝗮𝘆 𝗰𝗼𝗺𝗯𝗮𝘁, 𝗹𝗼𝗰𝗼𝗺𝗼𝘁𝗶𝗼𝗻 and 𝗰𝗶𝗻𝗲𝗺𝗮𝘁𝗶𝗰 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻𝘀.
I 𝗮𝗻𝗶𝗺𝗮𝘁𝗲 𝗱𝗶𝗿𝗲𝗰𝘁𝗹𝘆 in 𝗠𝗮𝘆𝗮, 𝗨𝗻𝗿𝗲𝗮𝗹𝗘𝗻𝗴𝗶𝗻𝗲5 and 3𝗱𝘀𝗠𝗮𝘅 using 𝗵𝗮𝗻𝗱-𝗸𝗲𝘆𝗲𝗱 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻.
I am proficient in 𝗺𝗼𝘁𝗶𝗼𝗻 𝗰𝗮𝗽𝘁𝘂𝗿𝗲 I 𝗰𝗹𝗲𝗮𝗻 / 𝗿𝗲-𝗲𝗱𝗶𝘁 𝗯𝗼𝗱𝘆 & 𝗳𝗮𝗰𝗶𝗮𝗹 data, using both 𝗻𝗼𝗻-𝗱𝗲𝘀𝘁𝗿𝘂𝗰𝘁𝗶𝘃𝗲 and 𝗵𝘆𝗯𝗿𝗶𝗱 𝘄𝗼𝗿𝗸𝗳𝗹𝗼𝘄𝘀.
I proficiently create 𝗦𝘁𝗮𝘁𝗲 𝗠𝗮𝗰𝗵𝗶𝗻𝗲𝘀 and 𝗕𝗹𝗲𝗻𝗱 𝗧𝗿𝗲𝗲𝘀 in 𝗨𝗻𝗿𝗲𝗮𝗹 and 𝗨𝗻𝗶𝘁𝘆 Engines.
I am experienced in analyzing 𝗴𝗮𝗺𝗲𝗽𝗹𝗮𝘆 𝗺𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀 and 𝗴𝗮𝗺𝗲 𝗺𝗲𝘁𝗿𝗶𝗰𝘀 for crafting animations as needed.
Experienced on creating 𝗰𝘂𝘀𝘁𝗼𝗺 𝗶𝗻-𝗴𝗮𝗺𝗲 𝗮𝗻𝗶𝗺𝗮𝘁𝗲𝗱 𝗲𝘃𝗲𝗻𝘁𝘀, 𝗳𝗶𝗻𝗶𝘀𝗵𝗲𝗿𝘀 𝗮𝗻𝗱 𝗰𝘂𝘁𝘀𝗰𝗲𝗻𝗲𝘀.
Mid level 𝗿𝗶𝗴𝗴𝗶𝗻𝗴 and 𝘀𝗸𝗶𝗻𝗻𝗶𝗻𝗴 (Maya, 3dsMax).
Mid level 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴 (3dsmax).
Gamer as long as I exist.

Courses

Unreal Animation Unlocked: The Full Production Workflow

Unreal Animation Unlocked: The Full Production Workflow

15
9h 30m
Alex Maniotis
By Alex Maniotis In animation, games, motion capture, Unreal
£149.00
Add to cart
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