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Stop fighting Unreal, start animating in it. The full production workflow from Maya import to Sequencer, Control Rig, mocap cleanup, gameplay systems, MetaHumans and facial capture, taught from an animator’s perspective.
If you have ever felt like Unreal Engine was built for everyone except animators, this course is your turning point. Unreal Animation Unlocked takes you from your very first steps inside Unreal all the way through a complete, studio-grade production pipeline.
You learn how to bring animations in from Maya, take full control of the Sequencer, build efficient keyframe workflows, and put tools like the Curve Editor, Animation Picker and Control Rig to work. Along the way: baking animation, the Rewind Debugger, MetaHumans, facial capture with Live Link, and both cinematic and gameplay animation.
Whether you are a games animator moving to real-time, a freelancer expanding your toolkit, or a studio professional who wants to iterate faster, the course sets Unreal up so it feels familiar, like a DCC, while opening up everything real-time makes possible.
Everything to get you comfortable: moving your work from Maya into Unreal the right way, then learning the engine from an animation perspective, navigation, the editor layout and the hotkeys that make it feel like home.
The daily drivers: the Sequencer, the Animation Picker, the Curve Editor and the animation tools you actually need, plus workflow optimization with coordination tools, bookmarks, saved preferences and quick renders for dailies.
The production core: baking animation sequences into Control Rig, a six-part mocap cleanup series, video and image reference setup, applying sequences back onto Control Rig, and building loopable idle poses.
Keyframing directly in-engine across a four-part workflow, then into gameplay: the gameplay animation tools, animation system logic, cinematic passes and the realtime workflow that makes iteration fast.
The frontier chapters: MetaHumans from install to animation, facial capture through Live Link, transferring animation onto selected controllers, and using the Rewind Debugger as an animation tool.
Every asset used on screen ships with the course. Nothing else to buy.
| Maya to UnrealPipeline | The full import and setup workflow for bringing your characters and animation from Maya into Unreal. |
|---|---|
| The animator’s toolkitIn-engine | Sequencer, Animation Picker, Curve Editor, quick render and the daily tools, all taught from an animation perspective. |
| Control Rig + cleanupWorkflow | Baking sequences to Control Rig, a six-part mocap cleanup series, reference setup and loopable idle poses. |
| Gameplay + cinematicsProduction | Gameplay animation tools, animation system logic, cinematic passes and the realtime iteration workflow. |
| MetaHumans + Live LinkAdvanced | From MetaHuman install to animation, plus facial capture with Live Link. |
| RequirementsSoftware | Unreal Engine 5, free from Epic Games. Maya appears in the Maya-to-Unreal chapters; everything in-engine needs only Unreal. |
| AccessDelivery | Stream anytime, learn at your own pace. Lifetime access with all future updates included. |
I built this course for every animator who opened Unreal, felt like the engine was made for everyone except us, and went back to their DCC. I animate in Unreal every day in production, and once it is set up to work the way animators work, it stops being an obstacle and becomes the fastest iteration loop you have ever had.
Everything inside comes from real production: the setup, the cleanup workflows, the gameplay systems and the habits that make real-time animation feel natural. My goal is simple: that you stop fighting Unreal and start animating in it.
Alex Maniotis
Game Animator, Black Shamrock (a Virtuos studio)
Black Shamrock / Virtuos · Airship Int · Dark Tower Int · Monsters
P.S. If you want my eyes on your shots inside Unreal, there’s a mentorship bundle below: a 1-on-1 session with direct, prioritised notes.
One-time payment. Lifetime access, free updates.
All 5 parts and 37 chapters, from first launch to a full production workflow, lifetime updates.
Everything in the course, plus a 1-on-1 session with Alex Maniotis inside Unreal: your shots reviewed, session recording included.
Multi-seat licensing, private team workshops, invoiced billing.
Find out more below.
Mentorship with Alex is 1-on-1 time inside Unreal Engine. He specialises in gameplay and combat animation: bring your shots and he reviews them the way studios run dailies, direct notes, clear priorities, and a recording of every session that is yours to keep. Learn how to make attacks and movement feel dynamic, responsive, and full of personality.
Every mentor in The Animation Collective is a vetted working professional from games and film. Ask any mentor a question free from their profile before you book.
More courses from The Animation Collective.
No. The course assumes no Unreal experience and starts from your very first launch. Some animation fundamentals in any software help you get the most from it.
Unreal Engine 5, which is free from Epic Games. Maya is used in the Maya-to-Unreal chapters; if you work in another DCC, the in-engine workflow still applies.
For life. You pay once, keep the course forever, and all future updates are included free of charge.
We offer a 14 day refund if the course is faulty or significantly not as described, alongside your consumer cancellation rights. Full details are in our Terms of Service.
Yes. Alex is a mentor in The Animation Collective: book a 1-on-1 session for a shot review inside Unreal, or ask him a question free from his profile.
£149 · lifetime access · free updates · 31 students enrolled