

The Godzilla Maya rig by Mrinal Soni is a free creature rig built on Advanced Skeleton 6. IK/FK switching on the arms and legs, foot attributes for ground contact, muscle tweakers for body deformation and a set of facial controls give you the weight and silhouette big monster moments need. Shared for animation study and practice only: Godzilla belongs to Toho Co. Ltd.
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Everything the rig ships with. What you get on day one:
An animator-friendly control set with smooth deformation across the whole body.
Foot attribute controls for ground contact on a huge, heavy biped.
Refine the body deformation, with scale constraints in the control set too.
Facial controls with the range for roars, expressions and quiet character beats.
Godzilla is one of those characters every animator wants to take a swing at. The proportions are huge, but the performance has to feel weighty and deliberate, and that is what Mrinal Soni built this rig to handle.
The body deforms cleanly, the limbs switch between IK and FK for the poses kaiju animation lives on, and the facial setup gives you enough range for the quiet beats between the destruction. A tail-driven creature this size is a hard test of weight, balance and ground reaction, which is exactly why it is worth practising on.
Built on Advanced Skeleton 6.
The full set of textures for the model.
Switch for the big poses kaiju animation lives on.
Controls for ground contact.
For refining the body deformation.
For roars, expressions and character beats.
The original Godzilla FBX model used in this rig was sourced from DeviantArt.
Godzilla and related characters are owned by Toho Co. Ltd. Mrinal Soni shares this rig under fair use for animation study, practice and personal portfolio work only. It is not allowed for commercial purposes.
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Animating with Godzilla Maya Rig? Post your shots in the Discord, ask Mrinal Soni a question, or tell us what you would want in the next version.