

Pig Rig by Emilio Serrano is a free, stylised quadruped rig for Maya, designed and rigged by Emilio, with a facial setup and a spring fake muscle system in the deformation, a fully textured model, and the guide and post-scripts for an mGear rebuild. For animators who want to practise quadruped locomotion, weight shifts and creature body mechanics with a bit of swagger.
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Everything the rig ships with. What you get on day one:
Four legs and a heavy body: a different problem to solve from humanoid rigs, and different shots on your reel.
Springs in the deformation give the body secondary movement, alongside the facial controls.
Guide and post-scripts are included, so you can rebuild the rig in mGear.
The deformation is set up to hold as you push poses further.
Emilio Serrano made Pig to help animators explore movement beyond standard biped characters. It is a solid entry point into creature and quadruped animation, whether you are building a first showreel or adding something different to your toolkit.
A pig gives you a different kind of problem to solve. It is all about how the weight shifts, how the body moves as a whole, and how to keep it grounded while you still push the performance.
The controls are straightforward and the rig behaves predictably, so it is quick to block, easy to iterate on, and you can open it and start working without figuring anything out first.
A stylised quadruped with an animator-friendly control setup.
Deformation that includes facial controls and a spring fake muscle system.
Ready to render straight out of the box.
Everything needed for an mGear rebuild.
Free to download and use in your own animation work.
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Questions and bug reports go straight to Emilio Serrano, or email support@anim.works.
It lands in your downloads the moment you check out, and stays there.
Animating with Pig Rig? Post your shots in the Discord, ask Emilio Serrano a question, or tell us what you would want in the next version.