Demo
animation tool

Armature: Artist+AI Rigging

Armature: Artist+AI Rigging by Adrian Melian (FabricatorStudio) is standalone AI rigging and skinning software for Windows. Load a character mesh, fit its proportions, build a skeleton from modules, generate skin weights in one press, then paint them by hand. It exports one USD file with mesh, skeleton, weights and Control Rig build data, and a Maya Control Rig builder ships alongside. Runs locally. Free for indie and commercial work under $100k a year.

Free
v2.0
Free Free personal + commercial under $100k/yr

Free for personal, learning and portfolio work, and for commercial use while your revenue is under $100k a year.

Get it free
Commercial £110.00 per artist, one time

For studios and artists above $100k a year. Pay once per artist, yours outright, no subscription.

Buy commercial
One-time commercial licence, per artist
  • Free for personal, learning and portfolio work.
  • Free for commercial use while your revenue is under $100k a year.
  • Above $100k a year: one payment per artist. No subscription, no expiry.
  • Includes updates.
  • Studios and larger teams: volume seats and invoice billing, get in touch.
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v2.0.2
Version
187
Downloads
12 Aug 2026
Last updated
11 Aug 2026
Released
Licence
Free under $100k a year
File size
131 MB
Platform
Windows, standalone
Commercial
$149 per seat, one time
AI skinning
Runs locally, no cloud

Instant download Vetted creator

What it does

Three rigging problems Armature takes off your plate

The problem

Rigging eats the weeks after the model is done

Load the mesh, fit it, assemble a skeleton from a template and press one button for skin weights. The AI half gets you from mesh to a rig you can start blocking on in minutes.

The problem

Auto-riggers run out where you need control

Speed-first tools leave little room to customise. Armature layers weight layers, masks, mirroring and a proper paint suite over the AI pass, and you can override any part without breaking the rest.

The problem

Character rigging lives inside expensive software

Armature needs no Maya, Blender or Python install, and it is free if you qualify for Maya Indie. Finished work leaves as USD for whichever package you animate in.

Inside the tool

Inside Armature: from mesh to rig in five stages

Load, fit, skeleton, skin, export. Every stage carries both an AI pass and the manual tools a rigger expects, so the automation never becomes a ceiling. Adrian built it after fourteen years in games, including leading the Character Tech Art and Weapons Tech Art teams at Sledgehammer Games on Modern Warfare III. The free Maya pipeline it slots into is already public at fabricator.studio; Armature rebuilds that work for people who do not have Maya.

FIT

The Fitting Room

Orients and sizes the character against a height reference, so symmetry and joint placement behave predictably in every stage after.

SKELETON

Templates and modules

Start from a biped, quadruped or prop template, or build from arm, leg, hand, spine, neck, chain, pivot and digit modules with live symmetry.

SKELETON

Finger count you set

Limb duplication, chain editing, and a finger count you specify explicitly instead of the machine guessing.

SKIN

Two local skinning engines

A solver that runs on any machine in seconds with no GPU, plus an optional AI solver on your GPU for the best weights.

PAINT

Weight layers and masks

Non-destructive layers and passes, masks, and mirroring across the centre line.

PAINT

Hammer and Chisel brushes

Hammer melts a patch into the surface around it, Chisel carves it rigid and sharpens its boundary. Armour plates want chisel, the cloth under them wants hammer.

VALIDATE

Pre-export validator

Safety checks run before export, so nothing broken ships to the animator.

EXPORT

Single-file USD

Mesh, skeleton, weights and Control Rig build data in one file, plus GLB and rig data as JSON. The same character can come back in for new weights years later.

MAYA

Maya Control Rig builder

The free FabricatorStudio Maya toolset reads your Armature export and builds the control rig, so it arrives as something you can animate.

UNREAL

Unreal Control Rig builder

In active development. The USD export already imports into Unreal.

Getting set up

Install Armature

Read the full docs
  1. 1

    Download the installer

    Armature is distributed by FabricatorStudio. The installer link and the docs and walkthroughs come with your order.

  2. 2

    Get past SmartScreen

    Windows shows a "Windows protected your PC" warning on first run because Armature is a new publisher. Click More info, then Run anyway.

  3. 3

    Add AI skinning if you want it

    The built-in skinning engine works with no GPU and no extra download. The optional AI component is roughly 9 GB and needs an NVIDIA GPU with 6 GB of VRAM or more.

Will it run for you

Compatibility

Platform
Windows only, no macOS or Linux yet
Needs
No Maya, Blender or Python install
Imports
USD, OBJ, FBX, GLB, glTF
Exports
USD, GLB, JSON rig data
AI skinning
Optional, NVIDIA GPU with 6 GB VRAM
Questions

Common questions about Armature: Artist+AI Rigging

What is Armature: Artist+AI Rigging?

Armature is a standalone Windows application that turns a character mesh into a rigged, skinned, animation-ready asset using AI-assisted rigging and skinning. It's built by Adrian Melian (FabricatorStudio) and outputs directly to USD, GLB, and JSON so the result drops into Maya, Unreal, Blender, and any other pipeline that reads those formats.

Do I need Maya or Blender to run Armature?

No. Armature is a completely standalone application. It doesn't require Maya, Blender, Python, or any other DCC to be installed. It runs on its own and hands finished rigs off to whichever package you animate in.

What file formats does Armature support?

Input: USD, OBJ, FBX, GLB, glTF. Output: USD (single-file with mesh, skeleton, weights, and Control Rig build data), GLB, and JSON rig data. The USD export imports cleanly into Unreal and Maya, and a Maya Control Rig builder is included in the free FabricatorStudio toolset.

Is Armature free?

Yes for indies. Free for personal work, learning, portfolio pieces, and commercial work under $100k a year. Above $100k a year it's $149 per artist as a one-time purchase with a year of updates and a 14-day refund.

Does Armature use cloud AI or run locally?

Fully local. The AI skinning solve runs on your own machine. Nothing is uploaded and nothing is processed in the cloud. Your character data stays on your hard drive.

What are the system requirements?

Windows-only for now. The built-in skinning engine runs on any machine with no GPU required. The optional AI skinning component is roughly 9 GB and needs an NVIDIA GPU with at least 6 GB of VRAM.

Can I use Armature for commercial projects?

Yes. Free for commercial work under $100k a year (same threshold as Maya Indie). At or above $100k a year the licence is $149 per seat, one time, with 14-day refund and a year of updates.

How does Armature compare to Mixamo, AccuRig, and other auto-riggers?

The main difference is depth and control. Mixamo and similar tools focus on speed with limited customisation. Armature gives you the same speed on the initial pass, but layers a full professional rigging and skinning toolset on top so you can push to a production-grade result. It also runs entirely locally, exports USD as a first-class citizen, and integrates with the free FabricatorStudio Maya Control Rig builder.

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Why you can trust this plugin
Vetted

Every plugin on Animworks is checked by our team before it goes live.

Supported

Bug or feature request? Get support from Adrian Melian.

Yours to keep

It lands in your downloads the moment you check out, and stays there.