

Kong Maya Rig by Mrinal Soni is a free King Kong creature rig built on Advanced Skeleton 6, with the facial setup done in mGear. IK/FK switching on arms and legs, body, face and finger controls, and clean deformation for giant-character weight. The natural companion to Mrinal's Godzilla rig. Maya 2023 or later with mGear installed, for animation practice and personal portfolio work only.
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Everything the rig ships with. What you get on day one:
The body is built on Advanced Skeleton 6 and deforms cleanly under giant-character weight.
The face runs on mGear, with range for roars, snarls and the quiet moments between them.
Switch per limb for knuckle-walking, climbing or upright posing.
Full performance controls, down to the knuckle he shifts his weight onto.
Kong is one of those characters every animator wants to take a swing at. The scale is enormous, but the performance lives in the small stuff: the way he shifts weight onto a knuckle, the way the face moves between threat and curiosity, the way the eyes carry the shot.
Mrinal Soni built this rig to handle exactly that. The body deforms cleanly, the arms and legs switch between IK and FK for both knuckle-walking and upright posing, and the mGear facial setup gives Kong enough range to feel like a character instead of just a monster. Pair him with Mrinal's Godzilla rig and the matchup writes itself.
Kong, rigged by Mrinal Soni.
Clean deformation suited to giant-character weight.
Facial performance on a non-humanoid face.
Across both arms and both legs.
Everything you need for a full performance.
King Kong and related characters are owned by their respective rights holders. Mrinal Soni shares this rig for animation study, practice and personal portfolio work only. Not allowed for commercial purposes.
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