Woody Maya Rig

Woody Maya Rig by Roly

Woody Maya Rig by Roly (Rodrigo Lopez) is a free Toy Story rig for Maya, with a model fix by Sofia Gariazzo. It gives you animator-friendly controls for body and face, is optimised for Maya 2018, 2019 and 2020.3, and is made for animation practice, community challenges and personal reel pieces. Personal and educational use only: no commercial work.

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Stylised biped
Rig type
357
Downloads
17 Jun 2026
Last updated
17 Jun 2026
Released
Works with
Maya 2018, 2019 and 2020.3
Licence
Free, non-commercial
File size
14.0 MB
Playback
Parallel Mode recommended
  • Maya 2018 to 2020.3

Instant download Vetted creator

Latest rig updates
17 Jun 2026

Woody Maya Rig is out

Everything the rig ships with. What you get on day one:

Pixar-style proportions

Lanky and all elbows and knees, with proportions that read clearly in silhouette.

Body and face controls

An animator-friendly control set that behaves the way you expect.

References cleanly

Keys are removed from the rig, so referencing it into your scene works correctly.

Tidied for render

A cleaned-up hypershade and shaders edited to cut the shininess in renders.

Watch it move

Woody, the Toy Story fan rig by Roly

Demo reel
The story behind the Woody rig

The Woody rig almost every animator wants a shot at

Sheriff Woody is one of those characters almost every animator wants to take a shot at, and Roly's Woody Maya rig is one of the cleanest community-built versions out there. It is a fan rig made for practice, animation challenges and the kind of Toy Story homage work the animation community loves to share.

Woody has distinctive body language: lanky, slightly awkward, with that classic Pixar appeal that makes him a joy to animate. Roly's rig handles all of it. The controls do what you expect and the rig stays out of your way, so you can put your effort into landing the performance.

Inside the rig

What you get with the Woody rig

Woody Maya rig

Body and face controls, optimised for Maya 2018, 2019 and 2020.3.

Modern file layout

Updated to match modern Maya project standards.

Project-based texture paths

Dynamic texture file paths set via your project, so textures find their way.

Reference-ready file

Keys removed from the rig so referencing works correctly.

Cleaner shading

Tidied hypershade for easier editing, and shaders with less shine.

Great for

What the Woody Maya rig is great for

  • Animation practice and study of Pixar-style stylised performance
  • Animation challenges and community-driven projects
  • Body mechanics, weight and character acting beats
  • Toy Story homage shots, fan films and personal reel pieces
  • Studying how a lanky, gangly stylised biped translates into animation
Additional information

The details

Software
Autodesk Maya 2018, 2019 and 2020.3
Rig type
Stylised biped
Facial controls
Yes, body and face control set
Licence
Personal and educational use only
Requirements

Maya 2018 to 2020.3

  • Autodesk Maya 2018, 2019 or 2020.3
  • Parallel Mode recommended for faster playback
  • You may see crashes in Maya 2020 and 2020.2
Credits

A community rig

  • Rigging: Roly (Rodrigo Lopez)
  • Model fix: Sofia Gariazzo

Original triangulated model sourced from rigmodels.com.

Licence terms

Free, non-commercial

For personal animation, reel pieces and learning only. Not allowed for any commercial work. Woody is a character from the Toy Story franchise, and all rights belong to Pixar Animation Studios and Walt Disney Animation Studios. The rig was made for study, animation practice and community challenges.

What animators say

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Why you can trust this rig
Vetted

Every rig on Animworks is checked by our team before it goes live.

Supported

Questions and bug reports go straight to Roly and Rodrigo Lopez (Roly), or email support@anim.works.

Yours to keep

It lands in your downloads the moment you check out, and stays there.

Community

Share your feedback on the rig

Animating with Woody Maya Rig? Post your shots in the Discord, ask Roly and Rodrigo Lopez (Roly) a question, or tell us what you would want in the next version.

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