

Scorpion Rig for Maya by Manuel Alonso is a creature rig for animators ready to go past bipeds and quadrupeds. IK/FK switching on the front and hind legs, ribbon spine and neck systems that carry the body and stinger, an eye look-at and a facial rig, in three colour variants (White, Orange and Black) that share the same controls. Rigged by Oğuz Emir, modelled by Nicolas Schaffner.
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Everything the rig ships with. What you get on day one:
Switch each leg set between IK and FK, with toe and ball pivot settings for ground contact.
Ribbon systems articulate the body and give the head and stinger natural movement.
White, Orange and Black variants use the same rig and controls, so you swap the look per shot.
A facial rig for expression work, plus an eye look-at system.
Scorpions move like nothing you would animate on a biped or even a quadruped, and that is what makes them so good for reel work and creature practice. A strong silhouette, expressive claws and that stinger pose read from any angle.
Rigging a multi-legged creature properly is a serious task. You need clean controls across several leg pairs, a tail that can curl and strike with proper articulation, claws that snap into pose, and a face that supports expression. This scorpion rig covers all of it with a control set built for animators, not riggers.
Switching on both leg sets.
Pivot settings for ground contact.
For body articulation.
For advanced offsets.
For head and stinger movement.
Aim the eyes from one control.
For expression work.
White, Orange and Black.

Buy once, keep it. Personal and commercial animation work. Redistributing or reselling the files is not permitted.
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