Unreal Animation Unlocked
The Full Production Workflow
Master real-time animation in Unreal Engine from start to finish. Learn the Sequencer, Control Rigs, Animation Blueprints, and cinematic workflows used in professional game and film production.
Your turning point with Unreal Engine
"If you have ever felt like Unreal Engine was built for everyone except animators, this course is your turning point. I will take you from your very first steps inside Unreal all the way through a complete, studio-grade production pipeline."
This course takes you through the entire real-time animation workflow. You will learn to bring animations in from Maya, take full control of the Sequencer, build cinematic layouts, and ship polished projects using Control Rig.
Every lesson is built around real production scenarios, not toy examples. By the end, you will be confident enough to integrate Unreal Engine into your studio pipeline or use it as your primary animation environment.
Everything you need to animate in Unreal
Master the tools, workflows, and techniques that professional animators use in real-time production.
Alex Maniotis
Alex is an industry animator who has spent years working at the intersection of traditional character animation and real-time production. He has built this course from hard-won experience navigating the gap between DCC tools like Maya and the Unreal Engine environment that more studios are adopting.
His teaching style is practical and grounded. Every lesson comes from real production scenarios, not theory. If you have ever struggled to make Unreal feel like a natural part of your animation workflow, Alex has been there and built the roadmap out.
37 lessons across 24 modules
Each module builds on the last, taking you from setup to shipping. Enrol to unlock all lessons.
In this introduction, I'll walk you through who I am and why Unreal Engine has become such an important tool for animators today. We'll break down how real-time workflows are changing production, and why working directly inside the engine can give you a big advantage, especially for gameplay animation.
Learn how to move characters and animations between Maya and Unreal. You'll set up a control rig using Advanced Skeleton, retarget mocap data, and correctly export/import both characters and animation assets.
Understand how Unreal Engine works compared to DCC tools like Maya. You'll explore the interface, set up a scene for animation, and get introduced to Levels and Sequencer.
Set up Unreal to behave more like Maya. You'll cover navigation, selection, and editor preferences so working inside UE feels natural.
Customize Unreal's layout to match an animation-friendly workflow. You'll get a first look at key animation tools like Pose Library, Layers, Tweeners, and the Curve Editor.
Learn how to speed up your workflow with hotkeys. You'll set up a logical hotkey system focused on animation tasks.
Set up Sequencer for animation work. You'll configure viewports, filters, and timeline behaviour, and learn how to manage keyframes and work with fbx data.
Install and set up a custom picker for Unreal that'll improve control precision and workflow efficiency.
Go through Unreal's animation tools in practice. You'll explore pose tools, tweening, sliders, constraints, motion paths, and more.
Learn how to use Unreal's Curve/Graph Editor equivalents. You'll cover managing tangents, filters, and how to control animation curves precisely.
Set up tools and preferences that improve your overall animation workflow. You'll work with space switching (Parent and Radial spaces), use bookmarks to navigate timeline faster, and learn how to save and transfer your settings across projects.
Install and use QuickRender to quickly preview and export your animations directly from Unreal.
Learn how to bake animation sequences into Control Rig body Sequences using different methods.
A complete mixing, cleanup and enhancement workflow inside Unreal. You'll be confident with fine-tuning, timing and blend animations, adjust and refine, and apply layers and fix Poses. You'll also learn how to use video and image references directly inside Unreal.
Create animations from scratch using Control Rig. You'll work with snapper and spine workflows, space switching, and curve key manipulation techniques.
Learn how to apply and manage animation sequences directly on Control Rig, with control over stacking, key density, and curve filtering.
Create seamless loopable animations. You'll learn how to build idle poses and use references to support them.
Understand why learning state systems is powerful for gameplay production, and how it impacts workflow and transition spaces.
Expand into gameplay and cinematic animation. You'll work with Blueprints, Animation Montages, and camera systems to trigger and blend animations in real-time.
Build a start-to-finish game-ready setup. Every stage links directly to Sequencer updates looping in the running game.
Install and set up a fully-rigged MetaHuman character. You'll learn to improve control precision and workflow efficiency.
Capture real-time facial animation using Live Link. You'll record, clean up, and sync face performances with body animations.
Learn how to apply animation only to selected controllers, allowing you to re-use and layer animation more flexibly.
Use the Record Debugger to analyze and troubleshoot gameplay animation scene by scene.
Is this course right for you?
This course is designed for animators who want to add real-time skills to their toolkit.
Traditional animators
You are comfortable in Maya or another DCC but have never touched a game engine. This course bridges that gap.
Game animation beginners
You want to break into gameplay animation but do not know where to start inside Unreal.
In-engine animators
You want to move your animation workflow inside Unreal and stop relying only on DCC tools.
Production-ready animators
You want to understand how animation actually works inside a game engine, not just in Maya.
Comprehensive support and resources to accelerate your real-time animation journey.
Stop fighting Unreal.
Start animating in it.
Join Alex Maniotis for 37 lessons that will transform how you work inside Unreal Engine. This is the course animators have been waiting for.