LIVECONTRACT

Gameplay Animator - Parkour-Stealth Game

Outlaw's Vengeance Remote
ABOUT THE ROLE

Outlaw's Vengeance is hiring for character acting and performance work in games, offered remotely. The post names Unreal, Unity and Systemic gameplay.

It is offered as contract. Pay, benefits and the full description are on Outlaw's Vengeance’s own page.

Summarised from Outlaw's Vengeance's post, listed on Remote Game Jobs

⚠ This one is from an indie or remote games board, not a studio careers page. Check who you are dealing with and what the pay is before you spend time on it.

GamesCharacter acting and performance
LEVEL Not stated The studio did not say
WORK Not stated The studio did not say
CONTRACT Contract
EXPERIENCE Not stated The studio did not say
POSTED 2 Oct 2026 2 weeks ago
LAST VERIFIED 14 Oct 2026 Still open today

The role in short

1 Get animation into the engine The post covers taking animation from the DCC into the game engine.
2 Build systemic animation Animation that responds to the player, built with design and engineering.
Summarised by Animworks from the studio listing. The full description, pay range and benefits are on Outlaw's Vengeance's own page.

Skills they mention

REQUIRED
Unreal Unity Systemic gameplay

What applying looks like

  1. 1 Apply on Outlaw's Vengeance's careers page The form is on Remote Game Jobs, via their public feed. It takes your CV and contact details.
  2. 2 Send your reel The post asks for a reel. Lead with the work closest to what they listed.
  3. 3 Interviews With the Outlaw's Vengeance animation team.
Outlaw's Vengeance 1 animation role open at Outlaw's Vengeance on the boards we read.
ALL OUTLAW'S VENGEANCE ROLES

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