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3D Unity Gameplay Animator (Full-time / Part-time)

Edge of the World Studios Remote
ABOUT THE ROLE

Edge of the World Studios is hiring for character acting and performance work in games, offered remotely. The post names Blender, Unity and Systemic gameplay.

It is remote working. Pay, benefits and the full description are on Edge of the World Studios’s own page.

Summarised from Edge of the World Studios's post, listed on Remote Game Jobs

⚠ This one is from an indie or remote games board, not a studio careers page. Check who you are dealing with and what the pay is before you spend time on it.

GamesCharacter acting and performance
LEVEL Not stated The studio did not say
WORK Remote In Remote
CONTRACT Not stated The studio did not say
EXPERIENCE Not stated The studio did not say
POSTED 17 Sep 2026 4 weeks ago
LAST VERIFIED 14 Oct 2026 Still open today

The role in short

1 Get animation into the engine The post covers taking animation from the DCC into the game engine.
2 Build systemic animation Animation that responds to the player, built with design and engineering.
3 Cinematics The post covers cinematic or cutscene work alongside the rest of the role.
Summarised by Animworks from the studio listing. The full description, pay range and benefits are on Edge of the World Studios's own page.

Skills they mention

REQUIRED
Blender Unity Systemic gameplay

What applying looks like

  1. 1 Apply on Edge of the World Studios's careers page The form is on Remote Game Jobs, via their public feed. It takes your CV and contact details.
  2. 2 Send your reel The post asks for a reel. Lead with the work closest to what they listed.
  3. 3 Interviews With the Edge of the World Studios animation team.
Edge of the World Studios 1 animation role open at Edge of the World Studios on the boards we read.
ALL EDGE OF THE WORLD STUDIOS ROLES

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