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Gameplay Animator

2K Burnaby, British Columbia
ABOUT THE ROLE

2K is hiring for character acting and performance work in games, based in Burnaby, British Columbia. The post names Unreal, Massive, Motion capture and Systemic gameplay.

It is hybrid working. Pay, benefits and the full description are on 2K’s own page.

Summarised from 2K's post
GamesCharacter acting and performance
LEVEL Not stated The studio did not say
WORK Hybrid In Burnaby, British Columbia
CONTRACT Not stated The studio did not say
EXPERIENCE Not stated The studio did not say
POSTED 29 Sep 2026 2 weeks ago
LAST VERIFIED 14 Oct 2026 Still open today

The role in short

1 Get animation into the engine The post covers taking animation from the DCC into the game engine.
2 Build systemic animation Animation that responds to the player, built with design and engineering.
3 Motion capture work The post names motion capture, on the stage or in the clean-up after it.
Summarised by Animworks from the studio listing. The full description, pay range and benefits are on 2K's own page.

Skills they mention

REQUIRED
Unreal Massive Motion capture Systemic gameplay

What applying looks like

  1. 1 Apply on 2K's careers page The form is on Greenhouse, via 2K careers. It takes your CV and contact details.
  2. 2 Interviews With the 2K animation team.
2K 5 animation roles open at 2K on the boards we read.
ALL 2K ROLES

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