Silksong Rig By Emilio Serrano
A production-ready Autodesk Maya character rig focused on speed, clean deformation, and animator-friendly control for gameplay and cinematic workflows.
AT A GLANCE
AUTODESK MAYA
Built natively for Autodesk Maya using professional production workflows.
MGEAR FRAMEWORK
Powered by mGear for robust controls, clean deformation, and scalable rigs.
PRODUCTION READY
Designed for real-world animation workflows, from blocking to final polish.
PRODUCT DETAILS
Model & Textures
Created by Igor Oskolskiy, responsible for the character’s modelling and surface detail, ensuring strong forms, clean topology, and high-quality textures suitable for animation and presentation.
Rigging
Developed by Emilio Serrano, covering concept development, rig design, layout, lighting, rendering, and animation, with a focus on expressive performance and animator-friendly workflows.
Animation-Ready Performance
Carefully tested through real animation passes, ensuring reliable deformation, stable controls, and predictable results from blocking to final polish.
