STEP 1
Basics
Pick your category: Rig, Plugin, Mocap, Book, Tutorial or Course. The category shapes the rest of the wizard, the spec fields you fill in later, and how your product page is laid out. Then a product name, a one-line summary that sits under your title, and the software your product works with: Maya, Blender, Unreal. Those picks drive the software logos on your product page.
TipNames sell better plain: "Ranger, a game-ready biped rig" beats "THE ULTIMATE RIG BUNDLE v2 FINAL".
STEP 2
Thumbnail + gallery
Your thumbnail is the single most important image you upload: it is your product on the shop grid, in drops, and in emails. The store standard is portrait 700x1000, and the wizard will not accept other shapes, so build it in the kit below and it fits perfectly. Then add gallery images: products with 2 or more convert noticeably better than a lone thumbnail.
TipFill the frame with your best render. No watermarks, no sale banners, 2-3 software logos at most.
STEP 3
Description
Hit "Insert a starting structure" and the wizard drops in a skeleton written for your category: what it is, who it is for, what is included, compatibility. Fill it in honestly and specifically. Below that come your category's spec fields, rig type, host software, frame rate, page count, which render as a clean spec list on your product page. Finish with up to 20 tags.
TipSpecific sells: "27 body controls, 41 facial" beats "tons of controls". Buyers compare specs.
STEP 4
Product files
Upload the actual product your buyers download: .zip or .7z archives. You can add several, for example the rig and a scenes pack, and name each one. Files land in your own protected folder and are delivered through WooCommerce downloads after purchase.
TipPut a readme and your licence text inside the archive. Fewer support emails for both of us.
STEP 5
Pricing
One price, or multiple tiers: Indie / Studio, Personal / Commercial, whatever fits your product. Tiers become real options on your product page. As you type, the wizard shows exactly what you earn per sale at your current revenue share. Setting the price to 0 makes it a free product, and free products are how most animators discover a creator on Animworks.
TipA free taster product plus a paid flagship is the strongest pattern on the store.
STEP 6
Licensing, only if you need it
Selling a plugin or tool that activates with a licence key? Flip the toggle and tell us seats per licence and whether it is a one-off purchase or a renewable term. Animworks generates and manages the keys, buyers activate from their account, and you write zero licensing code. Not a key-activated product? Leave it off and this step takes three seconds.
STEP 7
Review + submit
A checklist shows exactly what is complete and what is missing: submission only unlocks when the essentials are green. Optionally request a drop week for your launch, give us at least a week, confirm the work is yours, and send it in. Prefer everything on one page instead of steps? Flip on Expert view at any point.