Spine Jam
CURATED QUALITY
Every resource hand-picked by pros
COMMUNITY DRIVEN
Built by animators, for animators
Every resource hand-picked by pros
Built by animators, for animators
Built natively for Autodesk Maya using professional production workflows.
Powered by mGear for robust controls, clean deformation, and scalable rigs.
Designed for real-world animation workflows, from blocking to final polish.
Created by Igor Oskolskiy, responsible for the character’s modelling and surface detail, ensuring strong forms, clean topology, and high-quality textures suitable for animation and presentation.
Developed by Emilio Serrano, covering concept development, rig design, layout, lighting, rendering, and animation, with a focus on expressive performance and animator-friendly workflows.
Carefully tested through real animation passes, ensuring reliable deformation, stable controls, and predictable results from blocking to final polish.