

The Golem Critter rig is a free, game-ready creature rig by Tristen Krause, with the model by Yelena Iachonkova. It has a clean, animator-friendly control structure for gameplay work (locomotion and combat) and holds up in cinematic acting shots too. Built with real-time workflows in mind, so beginners can learn on it and working animators can iterate quickly.
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Everything the rig ships with. What you get on day one:
Built with real-time workflows in mind, so it slots into a game animation pipeline.
Balances flexibility and stability, keeping movement consistent across animation passes.
Locomotion and combat on one side, acting shots on the other.
Rigged by Tristen Krause.
Tristen Krause built the Golem Critter so you can put your attention on performance instead of wrestling the rig. The setup is deliberately simple to read, which keeps iteration fast when you are working through gameplay animation or polishing a showreel shot.
There is no unnecessary complexity in the controls. That makes it a comfortable first creature rig if you are still learning, and a quick one to test ideas on if you animate in a production-style setup every day.
Rigged by Tristen Krause for real-time workflows.
A clear control structure that stays stable across passes.
The Golem Critter character model.

Free to download and use in your own animation work.
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It lands in your downloads the moment you check out, and stays there.
Animating with Golem Critter? Post your shots in the Discord, ask Tristen Krause a question, or tell us what you would want in the next version.