RigX Advanced Facial Rigging System
Creator

RigX Advanced Facial Rigging System by 2DNAC

RigX Advanced Facial Rigging System by 2DNAC is a free rigging system for Maya that gives character rigs a defined structure, so every character is built, managed and maintained the same way. It is aimed at riggers and technical artists who want to move beyond one-off rigs, and at the animation and game teams who then animate on those rigs and need controls that behave predictably from one character to the next.

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Freefree to download
v1.1.3
Version
192
Downloads
6 Apr 2026
Last updated
20 Mar 2026
Released
Works with
Maya
Licence
Free
File size
1 GB
  • Maya

Instant download Vetted creator

Latest rig updates
Version 1.1.3 · 20 Mar 2026

RigX Advanced Facial Rigging System is out

Everything the rig ships with. What you get on day one:

A defined rig structure

Work inside one system instead of building every rig from scratch, with flexibility kept where it matters.

Consistent across characters

Shared setups stay aligned across characters, teams and projects, which makes onboarding new team members easier.

Made for pipelines

Clean setups that are easier to debug, iterate on and optimise in animation and game development workflows.

Changes without breakage

As a project evolves, rig changes are easier to manage without breaking existing work.

Watch it move

RigX feature reveal and transformation showcase

Demo reel
Why RigX exists

Moving beyond one-off rigs in Maya

Building rigs for production gets complicated fast, especially across multiple characters, teams or projects. Different approaches, naming conventions and setups create friction between departments.

RigX answers that with a structured framework that standardises how rigs are built inside Maya. Instead of starting from scratch each time, you work within a defined system, which makes production easier to scale and rigs easier to maintain over time.

The payoff reaches the animators too. When controls and behaviour are predictable, they spend their time on performance instead of troubleshooting the rig. That matters most in game development, where changes are constant and pipelines have to stay flexible, but a solo rigger gains the same thing: better habits and work that scales.

Inside the rig

What you get with RigX for Maya

The RigX rigging system

A framework that standardises how rigs are built, managed and maintained in Maya.

For riggers and technical artists

A foundation for building reliable rigs faster, with setups that are easier to debug.

For animation teams

Cleaner controls and more predictable behaviour on every character built with it.

Great for

What RigX is great for

  • Studio pipelines where consistency across characters is critical
  • Game development, where rigs change constantly
  • Onboarding new riggers onto a shared system
  • Individuals adopting a more structured approach to rigging
Additional information

The details

Software
Autodesk Maya
Rig type
Rigging system
Requirements

Built for Autodesk Maya

  • Autodesk Maya
Credits

Who made it

  • Created by: 2DNAC
Licence terms

Free

Free to download and use in your own animation work.

What animators say

1 review · 1 from verified owners

3.0 out of 5 Rated 3.0 out of 5

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Why you can trust this rig
Vetted

Every rig on Animworks is checked by our team before it goes live.

Supported

Questions and bug reports go straight to 2DNAC, or email support@anim.works.

Yours to keep

It lands in your downloads the moment you check out, and stays there.

kaskuser3d Verified owner
★★★☆☆

Download link says: File not found.

Harvey Newman

Hey Kas, that's interesting I've just checked and the file is definitely there.

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Community

Share your feedback on the rig

Animating with RigX Advanced Facial Rigging System? Post your shots in the Discord, ask 2DNAC a question, or tell us what you would want in the next version.

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