The story behind Ghost Armour
A spectral knight rig with real pipeline depth
Oscar Perez Ayala designed the Ghost Armour to sit between the physical and the ethereal: imposing, hollow-eyed, glowing, and clearly not entirely of this world. That presence makes it instantly readable in supernatural combat and dark fantasy shots.
Emilio Serrano packed pipeline features into the rig from the ground up. The RBF data is the part combat animators will feel: deformation holds up in the extreme poses that fights demand. Put that together with the FBX export and the rig goes from Maya animation to engine implementation without losing anything on the way.