LIVECONTINGENT

Senior Gameplay Animator - IGC/ Gameplay (Contingent)

Naughty Dog United States, Santa Monica
ABOUT THE ROLE

Naughty Dog is hiring at senior level for cinematics work in games, based in United States, Santa Monica. The post names Maya, MotionBuilder, Motion capture, Keyframe, Systemic gameplay and Motion matching.

It is hybrid working, offered as contingent and asking for 5+ years. Pay, benefits and the full description are on Naughty Dog’s own page.

Summarised from Naughty Dog's post
GamesCinematicsSenior
LEVEL Senior From the title
WORK Hybrid In United States, Santa Monica
CONTRACT Contingent
EXPERIENCE 5+ years
POSTED 23 Sep 2026 3 weeks ago
LAST VERIFIED 14 Oct 2026 Still open today

The role in short

1 Get animation into the engine The post covers taking animation from the DCC into the game engine.
2 Build systemic animation Animation that responds to the player, built with design and engineering.
3 Motion capture work The post names motion capture, on the stage or in the clean-up after it.
4 Rigging and deformation Rigging or deformation is part of what the post describes.
5 Mentor the team Helping other animators is listed as part of the job.
Summarised by Animworks from the studio listing. The full description, pay range and benefits are on Naughty Dog's own page.

Skills they mention

REQUIRED
Maya MotionBuilder Motion capture Keyframe Systemic gameplay Motion matching
A BONUS IF YOU HAVE THEM
Rigging

What applying looks like

  1. 1 Apply on Naughty Dog's careers page The form is on Greenhouse, via Naughty Dog careers. It takes your CV and contact details.
  2. 2 Send your reel The post asks for a reel. Lead with the work closest to what they listed.
  3. 3 Possible animation test Naughty Dog mentions a test before interviews.
  4. 4 Interviews With the Naughty Dog animation team, then the staffing partner for the contract.
Naughty Dog Sony first-party games studio in Santa Monica, behind Uncharted and The Last of Us.
ALL NAUGHTY DOG ROLES

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