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Senior Technical Animator

2K Burnaby, British Columbia
ABOUT THE ROLE

2K is hiring at senior level for technical animation work in games, based in Burnaby, British Columbia. The post names Maya, Unreal, MotionBuilder, Python and Rigging.

It is offered as fixed term and asking for 6+ years. Pay, benefits and the full description are on 2K’s own page.

Summarised from 2K's post
GamesTechnical animationSenior
LEVEL Senior From the title
WORK Not stated The studio did not say
CONTRACT Fixed term
EXPERIENCE 6+ years
POSTED 29 Sep 2026 2 weeks ago
LAST VERIFIED 14 Oct 2026 Still open today

The role in short

1 Get animation into the engine The post covers taking animation from the DCC into the game engine.
2 Motion capture work The post names motion capture, on the stage or in the clean-up after it.
3 Facial and dialogue Facial animation and dialogue performance are named in the post.
4 Cinematics The post covers cinematic or cutscene work alongside the rest of the role.
5 Rigging and deformation Rigging or deformation is part of what the post describes.
6 Tools and scripting The post asks for scripting or tool work next to the animation.
Summarised by Animworks from the studio listing. The full description, pay range and benefits are on 2K's own page.

Skills they mention

REQUIRED
Maya Unreal MotionBuilder Python Rigging
A BONUS IF YOU HAVE THEM
Motion capture

What applying looks like

  1. 1 Apply on 2K's careers page The form is on Greenhouse, via 2K careers. It takes your CV and contact details.
  2. 2 Interviews With the 2K animation team.
2K 5 animation roles open at 2K on the boards we read.
ALL 2K ROLES

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