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Principal Technical Animator

2K Brighton, England
ABOUT THE ROLE

2K is hiring at lead level for technical animation work in games, based in Brighton, England. The post names Unreal, Systemic gameplay and Motion matching.

It is hybrid working and offered as fixed term. Pay, benefits and the full description are on 2K’s own page.

Summarised from 2K's post
GamesTechnical animationLead
LEVEL Lead From the title
WORK Hybrid In Brighton, England
CONTRACT Fixed term
EXPERIENCE Not stated The studio did not say
POSTED 29 Sep 2026 2 weeks ago
LAST VERIFIED 14 Oct 2026 Still open today

The role in short

1 Get animation into the engine The post covers taking animation from the DCC into the game engine.
2 Build systemic animation Animation that responds to the player, built with design and engineering.
3 Motion capture work The post names motion capture, on the stage or in the clean-up after it.
4 Tools and scripting The post asks for scripting or tool work next to the animation.
5 Mentor the team Helping other animators is listed as part of the job.
6 Keep it inside budget Performance or memory budgets are named in the post.
Summarised by Animworks from the studio listing. The full description, pay range and benefits are on 2K's own page.

Skills they mention

REQUIRED
Unreal Systemic gameplay Motion matching
A BONUS IF YOU HAVE THEM
Maya Houdini MotionBuilder Python Motion capture

What applying looks like

  1. 1 Apply on 2K's careers page The form is on Greenhouse, via 2K careers. It takes your CV and contact details.
  2. 2 Send your reel The post asks for a reel. Lead with the work closest to what they listed.
  3. 3 Interviews With the 2K animation team.
2K 5 animation roles open at 2K on the boards we read.
ALL 2K ROLES

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