Spine Jam
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COMMUNITY DRIVEN
Built by animators, for animators
Animation Director and Technical Animation/Art Director with 20+ years of experience across AAA/AA games and film. Credits include BioShock, Transformers: Reactivate, Spider-Man: Miles Morales and Quantum Break. Areas of mentoring: gameplay animation, cinematic animation, keyframe and facial animation, procedural animation, technical animation (pipelines, rigging), mocap workflows, showreel reviews and career advice.
Locomotion, combat, NPC behaviours and FPV weapon animation for AAA games. Learn how to build animations that feel responsive, readable and production-ready.
Storytelling through movement. Work on shot composition, performance direction and how to make cinematic sequences land emotionally and technically.
Improve body mechanics, acting, posing, timing and spacing. Practical feedback to bring your shots closer to production quality.
Performance, lip sync and expressive character acting. Learn how to make faces feel alive and emotionally authentic in games and film.
Character and facial rigging, pipeline setup and workflow design. Understand the technical foundations that make animation production run smoothly.
Honest, director-level feedback on your reel plus practical guidance on CVs, interviews and navigating the industry at any stage of your career.
Once, for 1 hour. Book the day and time that suits you.
1h twice over a week (2 hours total). Book the days and times that suit you.
1 hour once a week over a month (4 hours total). Book the days and times that suit you.
On the fence, or just curious about something? Ask away. Your question goes straight to Diana and the answer lands in your inbox.
Book a 1-on-1 session with Diana Donado today. Take your gameplay animation, rigging, and frame mechanics to professional studio standard.