Welcome to Animworks — The Animation Collective You’ve Been Waiting For
If you’ve ever found yourself down a rabbit hole at 2am trying to find a decent rig, a reliable plugin, or just someone who gets it — welcome to the Animworks animation collective. This one’s for you.
Welcome to Animworks — the animation collective built by animators, for animators.
This place has been a long time coming. I’ve spent months speaking with animators, students, riggers, tech animators, and developers to figure out what this community actually needs, and what was missing. The answer kept coming up the same: everything was scattered. Great rigs on one site. Solid plugins on another. Courses somewhere else entirely. A Discord server over here, a YouTube comment thread over there.
The Animworks animation collective exists to bring all of that under one roof. A single destination for the tools, resources, and community that working animators actually need.
What Is Animworks — And Why Does It Exist?
Through my journey on my YouTube channel, where I cover animation, game development, and life in the industry, one type of question came up more than almost any other:
“Where do I find good rigs?” “Which plugins are actually worth using?” “Where do people talk about this stuff properly?”
Those questions stuck with me. Because the honest answer was: you have to know where to look, and it’s hard to find. That’s a problem. Great resources shouldn’t be hidden behind the right Google search or buried in a Reddit thread from 2019.
Animworks is the answer to that problem.
It’s a place where you can find animation courses, tutorials, character rigs, plugins, books, and a genuine community — all in one place, all curated by hand.
What You’ll Find at Animworks
Here’s a quick breakdown of what’s waiting for you:
Courses & Tutorials
Whether you’re just starting out or you’ve been in the industry for years, there’s always something new to learn. Animworks brings together courses and tutorials that are practical, honest, and built by people who actually do this work.
Rigs & Plugins
This is one of the big ones. Finding quality character rigs and animation tools has always been more of an adventure than it should be. Animworks gives you a central place to browse, buy, and discuss the tools that make your workflow sing — without the endless searching.
Books & Knowledge
Animation has a rich body of knowledge built up over decades. Animworks features books and educational resources that go deep, starting from the fundamentals all the way to industry-level production pipelines.
Free Resources
Not everything has a price tag. Animworks includes free resources because knowledge should be accessible, full stop.
Celebrating the Unsung Heroes of Animation
Something I’ve always wanted to do is give proper credit to the people who make animation possible but rarely get the spotlight.
I’m talking about tech animators and riggers: the people who build the tools, rigs, and pipelines that the rest of us rely on every single day. Without their work, we wouldn’t animate anywhere near as fluidly or creatively as we do.
Animworks is a platform to celebrate those people. And it’s not just riggers, it’s the whole ecosystem of contributors who push this craft forward:
Animators who branch out and create graphic novels. Authors who document industry knowledge so it isn’t lost. Veterans with decades of experience whose stories and insights we should all be hearing. These are the people Animworks wants to shine a light on, and if you’re one of them, there’s a Submit Your Work button in the main menu with your name on it.
The Animworks Collective — A Community Built to Last
I want to talk about something that’s core to what Animworks is.
I’ve always believed this industry is better when people share. When they help each other, teach each other, and build each other up. That’s why I call Animworks an Animation Collective. Because it’s not about any one person or product. It’s about all of us, together.
That’s the spirit behind the Animworks Community Forum (you’ll find it in the top menu). I know forums might feel a little old school compared to Discord, and I get that, but hear me out.
Forums are genuinely better for certain things. The nested, threaded format means conversations don’t disappear into a chat scroll. You can have a proper discussion about a rig you purchased, troubleshoot a real problem, dig into industry news, or just share what you know with someone who needs it. The philosophy is simple: each one, teach one.
The community forum is where Animworks becomes more than a marketplace. It becomes a living, breathing hub for the animation world.
How to Get Involved
Getting started is simple:
Browse the platform: explore courses, rigs, plugins, and free resources at your own pace. There’s a lot to discover, and it’s all been reviewed by hand.
Join the community forum: find it in the top menu and introduce yourself. This is where the real conversations happen.
Submit your work: if you’ve created something the animation world should know about, hit the Submit Your Work button and follow the steps. Every submission is reviewed personally to make sure it meets the standards the community expects.
This Is Just the Beginning
Animworks is built on a simple idea: great animation resources and a great community belong together, in the same place.
Whether you’re a student looking for your first decent rig, a professional searching for a specific plugin, or a veteran with knowledge to share, there’s a place for you here.
I hope Animworks becomes the hub this community deserves. I’ll see you in the forum.
— Harvey
The Animworks animation collective is still growing, and the best is yet to come. As the Animworks animation collective expands its library of rigs, plugins, and educational resources, it will become the essential destination for game animators at every stage of their career. If you’ve been looking for a community that takes animation seriously, the Animworks animation collective is that place.
About Harvey Newman
I’m Harvey Newman, an Animation Director and game developer with over a decade of experience working across AAA and indie studios. I’ve contributed to titles like Star Wars Battlefront II, Battlefield V, Horizon Zero Dawn, and Dune Awakening, and I’ve spent a lot of time on both sides of the hiring process, creating animation and reviewing showreels. Alongside studio work, I run Anim.works and create courses, tools, and content focused on helping game animators understand what actually matters in production and recruitment. My approach is straightforward and experience-led, no fluff, just practical guidance based on how studios really work.
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